Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 30

Thread: City Size

  1. #11
    Guild Journeyer Facebook Connected JoeyD473's Avatar
    Join Date
    Apr 2008
    Location
    NYC
    Posts
    201

    Post

    10'-30' is what I normally do, so I was in a good range, so that is good. But I have my next stupid question.

    How wide should roads be in my town? I know there is some variability in this question so I'll break it up by street type.

    Main Streets?
    Side Streets?
    Back Streets?

  2. #12
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    The width of streets depends a lot on how they are being used. If they are only to support foot traffic, they can be rather narrow. If horses are being ridden through the street, more room is required. Chariots, elephants, single-horse carriages, small vendor's carts require additional space. Full-sized coaches, dragons as mounts, giants, great trains of tribute, marching bands or armies, and the like want really wide streets.

    There is also a question of social conventions. If your inhabitants are comfortable rubbing shoulders with strangers, the streets will be narrower than if convention dictates maintaining a sword's length distance between others.

    Finally, you should consider government and city planning. A certain width might be legally required for safety purposes (e.g., to allow four people to run abreast if a fire breaks out) or other justifications. Laws may not always be followed, but this is the sort of thing an effective government can pretty much always enforce. Then you have to consider if the streets are used for something other than traffic. If you have channels for waste disposal (open sewers, basically), you need to allow room for them in addition to space for traffic.

  3. #13
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I make my main streets wide enough to fit two wagons going in opposite directions plus some foot traffic...about 20 feet. Side streets then are about 12-15 and alleys are 6-10 feet. These are numbers that I've made up with no real examination of real world old towns but I'm not so fastidious to go and research it so I've always just used my gut.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #14
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Was just watching an Episode of Battles BC, regarding the battle of Jericho, and the BENCHMARK figure used by historians for estimating ancient city/town populations (this is the real deal) is 240 people per urban acre. In Jericho'scase the city was approximate 8.5 acres, so a pop of 8.5 x 240 = 2040 people.

    So, in a city of one Square Mile in size, that is 640 acres (or 639.9974 tobe exact).and 240 x 640 is 153 600 people.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  5. #15
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    That sounds pretty good to me. Even back then in ancient times they could build 2 to 3 stories upward and have shared walls. It's not medieval numbers but fudging that number up a little bit wouldn't be too drastic. London didn't hit 1 million until like that 1800s (if I remember right) so you could double that number and be real close to having a colossal medieval city.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #16
    Guild Artisan landorl's Avatar
    Join Date
    Aug 2007
    Location
    Brandon, FL - USA
    Posts
    552

    Default

    I agree with the street sizes that Ascension gave. That is what I use. I will occasionally put in a wider street if there is a reason, but for the most part, those are good numbers.

    Don't forget to put plazas and squares in various areas. Many will center around a well or a fountain which will be the source for fresh water. They will also be used as local market areas where farmers will sell fresh goods.

  7. #17
    Guild Artisan Juggernaut1981's Avatar
    Join Date
    Sep 2009
    Location
    Sydney Australia
    Posts
    677

    Default

    Your two main constraints on city size are:
    Availability of Resources
    Availability of Transport

    To get more people packed into a city, you have to figure out how to get their CRAP out (literally!). If you don't have that sorted, your population peaks due to pestilence.

    To get a "larger" city you need better transport. As mentioned, people aren't likely to walk more than about 2 miles to get ANY daily necessity (would you walk for 1 hour to get breakfast, DAILY??). So, once you know the transport level, that will give you an idea of the kind of size your city can have and the number of markets it will need.


    As far as dwellings go. Most of Europe had fairly stable 3 storey buildings by the 1600s. Inner city districts often got replaced with stone townhouses (3 storeys with maybe 3 apartments, but often just one family) and with more stone buildings in slum districts the population density quickly climbed.

    Check for old drawings of Moscow/St Petersburg, Hamburg, Rome, Madrid, Paris and London to get the ideas.
    "Sacrificing minions... is there any problem it cannot solve?" - Order of the Stick


    Some of the books I have written, or am still writing...
    My Lulu Store

  8. #18
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,051

    Post

    Because I have been talking about Jericho recently, i thought these would be could:



    An ancient map showing the location of Jericho to the Bottom Right of the RED SQUARE.

    Unfortunately, I have been unable at the moment to find a map of the city itself
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  9. #19

    Post

    As other people have said, the biggest constraints on city size are the availability of food and water and sanitation, coupled with that fact that if a city gets too big it's impractical to get across.

    But maybe it would be co0l to have a fictional world where special conditions allowed for a really huge city. Perhaps the city is located at a crossroads of trade, so that food is coming in from other places on a regular basis, and maybe it's built on a river/had aqueducts. Maybe there were sewers built under the city a long time ago. Maybe the local government pays for public transportation - a whole fleet of carriages to drive everyone around. I mean, it wouldn't be strictly realistic but it would be a cool setting.

  10. #20
    Guild Journeyer Facebook Connected JoeyD473's Avatar
    Join Date
    Apr 2008
    Location
    NYC
    Posts
    201

    Default

    That would be an awesome setting. Something to consider for a later time

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •