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Thread: As Yet Unnamed Map - Basics

  1. #11
    Guild Journeyer Ryan K's Avatar
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    Here's an update on my progress so far.

    Special thanks so far to:

    Bohunk for his inspirational design for Shegu,

    Wag for his mountain brushes, and,

    Waldronate for helping me see the bleeding obvious problem I had with FT.

    Things left to do:

    RIVERS - They look just plain awful, but I've left them in for now because it's good to have a reference point. I intend to make them look more tapered and a bit more of a smooth flow. Additionally, some of the rivers in the more deserty part of the map will either be chopped completely, or converted into a vast canyon system.

    Nav Lines - I'm going to fade them a fair bit, and maybe tweak them so they look a bit more sketched on.

    Labelling - I gots a lot of labelling to do.

    Borders - as above.

    Here be dragons - Yep. Gonna put some fantastical creatures on there when I find the right sort.

    Compass rose - need one, want one.

    Thumb-print and maybe an ink-splotch - somewhere, just for something different.

    Creases and folds - planning on putting a strategically placed fold mark on it.

    Make it look good and functional - in order to make it look good and functional.

    Please have a look and let me know what you all think. The original image is actually 8000pixels wide, just because I can
    Last edited by Ryan K; 01-13-2010 at 03:26 AM. Reason: image cut
    Regards,

    RK

  2. #12
    Guild Expert Ramah's Avatar
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    As a rule I don't think nav lines go over the land masses. For one thing it looks kinda messy.
    Other than that, it's looking really good. I usually find that it's when you add the labelling that it really brings a map to life so looking forward to seeing it at that stage.
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  3. #13
    Community Leader Facebook Connected Steel General's Avatar
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    I'm with Ramah, either move the nav lines below the land (but above the sea) or lower the opacity on them so that they don't dominate the rest of the map.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  4. #14
    Guild Journeyer Ryan K's Avatar
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    Yep, I have every intention of fading them and making them a fair bit more faint. As I've mentioned, this is all just a WIP.

    I am inspired by the Piri Reis maps from the 16th century, which are just gorgeous - I'll probably have the lines as faint as these:

    http://upload.wikimedia.org/wikipedi...rld_map_01.jpg

    http://upload.wikimedia.org/wikipedi...ranean_Sea.jpg (this one is just exquisite)
    Regards,

    RK

  5. #15
    Guild Journeyer Ryan K's Avatar
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    Good (very early) Morning, Fellow Cartographers,

    My progress so far:

    Mountains: I was never really fully satisfied with the mountains that I had stamped on it originally, so I went banoonoos and wiped it, started over from scratch. It doesn't look perfect, but I think it suits the basic nature of the map.

    I also included a sort of canyon feature amongst the mountains of the western continent, which will soon come with a bit of a mysterious cloud effect at the bottom of it. Trying to work out ways to make the colour scheme of it look more parchmenty, but that's low on my to-do list for now.

    Rivers: Using the same hand-to-mouse-method as with the mountains, I got rid of the god-awful blocky ones from previous and made some new ones that I think look a million times better.

    NB: I sort of tried something new with laying out mountains and rivers, and that was to place the rivers first, and then put the mountains in afterwards, and I think it helped a great deal conceptulise the mountain placement.

    Nav Lines: something that was already a resource-sucking entreprise (in plotting the lines, the best way of doing it was to use a 1500-cm2 .psd file, and position it where I want it, and then trim the edges to fit the map canvas), I scrubbed what I had before, and replotted it with a more time-consuming and resource-heavy technique that made some of the line-intersections a bit more accurate. Additionally, I made the line more opaque, and included a sub-layer which is actually a blurred white rendition of it, so there is a very very very faint highlight to it.

    Compass Rose: I was that close to making my own before I thought 'bugger it', copied a four-pointer off the internet, did some copying and layering, and voila. I like it.

    Nations: Well, apparently I have to come up with 48 nations. Funny how sometimes you don't get to control everything in one's design. It will be worth it in the long-run. I was rather tempted to do a bit of a pattern, but when I put the rather opaque colour layout on top of it, it seemed really pleasing to the eye, so I left as is.

    To-do List:

    Labelling: 'Nuff said. That will be my next big 'un to do.

    Marking: I want to put a couple of ink-splotches on it, and I've got some neat brushes that will help me towards that end.

    Legend: Once I decide the font-sets and icons, that will be the next in line.

    Here be Dragons!: You gotta have sea-beasties and what-not.

    Anywhoooo... I thought I would show everyone my progress . I've uploaded a rather low-quality jpg, so don't hold that against me This sucker is 4 megapixels large, after all. As usual, critique, comments and queries are highly desired, and would love to hear what the masters reckon so far

    I've been at this since 9am, and it's 2am the next day now.Better get to bed. I just saw an elephant in a green bowler hat, who asked me about falafels and if there is any good shows on at the Ritz.

    Enjoy!
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    Last edited by Ryan K; 01-13-2010 at 12:10 AM.
    Regards,

    RK

  6. #16
    Guild Artisan Juggernaut1981's Avatar
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    At first glance its a little "string of candy necklace" coloured...
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  7. #17
    Guild Artisan LonewandererD's Avatar
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    Ooooo, pretty colours... sry I'm a little out of it right now. Do each of those small regions represent a different nation or does each colour represent a different nation?

    Besides that it looks good

    -D-
    People come and people go. I walk amongst them, I see their faces; but none see mine. I pass them in the streets but nary a glance is spared my way, for what interest would they have in a Wanderer? Not of this world... Forever Alone... Forever Wandering... LoneWandererD...

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  8. #18
    Guild Journeyer Ryan K's Avatar
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    The regions on the western continent are colonies of corresponding colours on the eastern one, but that detail will become clearer once I get to the laborious task of labelling.
    Regards,

    RK

  9. #19
    Guild Journeyer Ryan K's Avatar
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    Good Evening all,

    Update: I've buggerised around with the countries a fair bit, as I wasn't happy with how they were looking for one thing, especially the technicoloured colour style >yeesh< you guys were on the ball with that one. Anyway, with all good rewrites come (in my opinion anyway) better results and I am pretty happy with how it looks, at least with the new country/colony spreads. The main country, Vitolia, now looks a little more prominent, due to obvious cartographer bias.

    I have about 400 labels in place for the main towns, so my girlfriend and I will have a wonderful time brainstorming and filling those little suckers in, but I have already gone ahead and given the correct names to the places already visited in my book (as with the countries).

    Things to come:

    Sea-monsters and maybe a hurricane-dude: as previously mentioned, you gotta have em on ye olde maps.

    Vitolia-centricity: I am thinking of having the positions of certain Legions of Vitolia marked on the map with small standards marking them, each with their own individual crest, but I haven't yet figured out how to capture the detail without it seeming overbearing on the map and obscuring other details.

    Aging: I don't know if it is just me staring at this thing for so long, but I am not sure if I should redo the parchment style, or change it somehow? I'd love some feedback on that.

    I would also love some advice on how to improve the shading of the mountains (if the more experienced hands think it could/should be done).

    As usual, if there are any additional feedback, comments or queries regarding this project, please please please let me know. Also, be advised that this image has been optimised for internet use - it's on about 5 out of 12 on the quality-meter.

    Thank you all.
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    Regards,

    RK

  10. #20
    Professional Artist Facebook Connected Coyotemax's Avatar
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    I can't see anything I would change.

    I'm loving the style on this map, I've been gravitating this way myself while working on my last piece.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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