Page 1 of 4 1234 LastLast
Results 1 to 10 of 34

Thread: Refuge V2

  1. #1

    Wip Refuge V2

    While working on Karnak, i'm playing around with my campaign setting. Let me know if the general idea works or not.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	refuge v2.1.JPG 
Views:	109 
Size:	136.6 KB 
ID:	18973  
    Visit my site for roleplaying at http://www.rpgrescue.com.

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    Not a big fan of the trees, but the rest looks pretty good so far.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  3. #3
    Guild Novice
    Join Date
    Nov 2009
    Location
    Ohio, Eugh...
    Posts
    23

    Default

    I like it, aside from the trees, the colors are pretty nice in my opinion.

  4. #4

    Wip

    Latest update: Made numerous changes to effects and changed trees. Let me know what you think!!!

    i'm not sure about the style that is emerging, may change directions completely... Whats the community think. keep refining this style or try something completely different. As always, thanks for the feedback.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	refuge v2.1.JPG 
Views:	81 
Size:	485.8 KB 
ID:	19024  
    Visit my site for roleplaying at http://www.rpgrescue.com.

  5. #5
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,012

    Default

    The trees look pretty good now, I think.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  6. #6
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,530

    Default

    The trees are definitely better, though they may be a bit large. You might consider shrinking them a bit.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #7
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I like that heavy line look, very unique. Trees are a lil large, yes, but this is a style we don't see very often so keep on it and maybe dump the textures. Pretty cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #8
    Guild Expert rdanhenry's Avatar
    Join Date
    Mar 2009
    Location
    California
    Posts
    1,612

    Default

    The trees are fine. Yes, they are as tall as the mountains. So what? They're graphical symbols. This map is clearly not trying to be a picture and bigger trees mean you have to draw fewer of them, which makes it less work for the cartographer. It looks good, too. What I would consider changing is the glow on the text. It seems a bit much, especially on "Land of the Prydonians". I think with the limited colors you are using, the text could stand out all right without any glow at all, really.

  9. #9

    Wip

    Refinement 2.2

    Changes: - Toned down the text glows.
    - Added some contours to the mountains and Forests
    - Removed texturizing (for now) gonna use another program with a bit
    - more refinement.
    - Added names and places

    once I get a 'good' result on prydon, i'll begin the rest of the map.

    Marc
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	refuge 2.2.JPG 
Views:	76 
Size:	403.1 KB 
ID:	19036  
    Last edited by Davros01; 11-29-2009 at 07:39 AM. Reason: forgot map
    Visit my site for roleplaying at http://www.rpgrescue.com.

  10. #10
    Guild Expert Ramah's Avatar
    Join Date
    Mar 2009
    Location
    Nottinghamshire
    Posts
    1,414
    Blog Entries
    4

    Post

    I like it. I think the very bold lines of the trees and the mountains go perfectly with the angular coastlines and the bevel on them.

    The only thing I don't like are the labels. It isn't the glow so much as the actual text is very blurry the "Land of the Prydonians" doesn't look as bad, although it is still a little soft, but "Monster Isle" and "Co'Mir" etc. seem far too blurred. They just don't go with the bold, thick lines of the map in my opinion.

    Apart from the labels though this is looking great. An unusual but very nice style.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.


    My Cartographer's Guild maps: Finished Maps


    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •