Results 1 to 5 of 5

Thread: An attempt at a detailed hex map

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Guild Novice
    Join Date
    Oct 2009
    Santo André-SP, Brazil

    Wip An attempt at a detailed hex map


    This is my first post here (and I probably should have started a new topic at the Introductions forum as well), and it's one asking for advice.

    I've attached a small part of a hex map I'm working on. The idea is to create a better visual aid for roleplayers who are playing Dark Fate Campaign Setting, detailing part of the surroundings of a port city.

    The image has two parts: on the right bottom corner is a cropped section of the "world" map, using 25 miles per hex as scale; the rest of the image is that same section, but "zoomed in" to 5 miles per hex.

    My initial idea is provide those two maps (the detailed one would be on the Referee's hands, the simple one could be given to the players).

    The detailed map has a lot of features that the large map doesn't, and that is the point. But I need to ask: did I do a passable job here? Am I overloading the info? Should something major be changed?

    Also, I've included potential "dangerous" areas (the creepy horned creature symbol) and villages/hamlets/thorps (the small house symbol). Too much info? Too "ugly" info?

    Thanks in advance for any ideas and suggestions. I truly appreciate that.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Ivorawk-detail.JPG 
Views:	465 
Size:	597.1 KB 
ID:	19013  
    Last edited by darkfaterpg; 11-27-2009 at 08:34 PM.
    Marcelo Frossard Paschoalin
    Brazilian novelist and RPG writer

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts