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Thread: Dungeon - Thorgrymm's Forge

  1. #1
    Guild Journeyer Vorhees's Avatar
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    Wip Dungeon - Thorgrymm's Forge

    Hi all

    Im tryin my hand at a Dungeon Now so here's the first Wip

    Just outlined but i think a nice look. The un-outlined areas will be breakaways to pits and Mines
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  2. #2
    Guild Journeyer Vorhees's Avatar
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    Wip

    ok playin with the floor abit - i have to fix the big white line lol
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  3. #3
    Guild Journeyer Vorhees's Avatar
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    Wip

    Floor attempt #2
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  4. #4
    Professional Artist Facebook Connected Coyotemax's Avatar
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    that's starting to shape up nicely.

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

  5. #5
    Community Leader Facebook Connected Steel General's Avatar
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    I'm liking it so far, only thing I can offer at this point is maybe turn down the opacity of the floor texture just a bit.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

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  6. #6
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    Wip

    Well Stairs officially are a pain in the butt.

    Do they pass


    i have made it lighter to i think it looks better (thanks SG)
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  7. #7
    Guild Journeyer Facebook Connected Locution's Avatar
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    I think the stairs look great!

  8. #8
    Guild Journeyer Vorhees's Avatar
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    Wip

    I have tried to do some torches for lighting.

    Not too sure on them yet

    let me know what you think guys
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  9. #9
    Community Leader jfrazierjr's Avatar
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    Couple things... first, I am not really partial to the textures you used... The background texture is not horrible, but I think you could find something better OR add a masked cloud layer set to overlay to give it some variation. The floor texture on the other hand is horrible. I would suggest downloading genetica view (free) and rendering some textures at the appropriate size to get something nice....

    As for the torch light, it appears you are doing that freehand and it kind of shows. My suggestion here would be to set the GIMP grid to the same size as your map grid. Then turn on snap to grid. Use the ellipse selection tool and turn on the selection feature to ADD selections together. Once you have all of the torches selected, go to Selection->Save to Channel (menu item). Create a new layer and give it your torch color (some yellow shade and set it down to perhaps 50% opacity on that layer. Add layer mask to that layer and point it to the channel you just saved. Then click on the layer mask itself in the layers dialog and run a gaussian blur on the layer mask (play with the size, but 20 px might be a good starting point. This will get you a nice fade out effect glow.
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  10. #10
    Guild Journeyer Vorhees's Avatar
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    Cool , thanks jfrazierjr for the advise i was thinking i had made the whole thing messy not crisp like i want. thanks for the quick Tut mate i will give it a go.

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