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Thread: First map since...

  1. #1

    Question First map since...

    Hello, I was wondering if I could get some feed back on a map I made a little while ago.
    It is the first map I have made since I was round eight, which does not really count though.
    The map was made with Gimp.
    I am not going for any general theme, so I just need some basic feedback.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	DarkBeginningsMap1.0.png 
Views:	112 
Size:	3.01 MB 
ID:	748  
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

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    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

  2. #2

    Default

    Welcome to the Guild, Zen Clark.

    I'm not a gimp user, but it looks a little pixellated. Otherwise, it's too early to say. It may be helpful if you could explain what the different coloured areas are supposed to represent (borders? Desert? Forest?) and the scale you're working to.

    You may want to check out Jurgen Hubert's excellent tutorials (in the tutorial section) on using Gimp for mapping for some ideas.

    Ravs

  3. #3
    Community Leader RPMiller's Avatar
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    Default

    As Ravs has said, welcome to the community Zen Clark. How did you hear about us? I'm always interested to find out where folks are coming from.

    I agree with Ravs about the map. We really need some more info before we can give constructive feedback.
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  4. #4

    Default

    Sorry for the lack of info.
    Green = Plains;
    Tan = Hilly Mountains;
    Grayish = City_Scape;
    Blue = WaterAndRivers;
    brown = DockConnectionPoints;
    OneInch = 5miles;
    Theme: http://darkbeginningsh.blogspot.com/
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

  5. #5

    Default

    Here is a more up to date version I made using some stuff from the tutorial:
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	dbmap2.png 
Views:	97 
Size:	3.01 MB 
ID:	752  
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

  6. #6

  7. #7
    Community Leader pyrandon's Avatar
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    Very nice! Keep posting as you work!
    Don
    My gallery is here
    __________________________________________________ _______
    "Keep your mind in hell, but despair not." --Saint Silouan [1866-1938]

  8. #8

    Default

    Looking good. I would suggest using straight lines and sharper angles for the gray urban areas instead of the smooth rounded polygons for more of a man-made feel. Otherwise, they kind of look like they could be mountains.

    Keep up the good work.

  9. #9

    Default

    Here is a new version:
    I followed most of the suggestions the best I could.
    In this I was experimenting with some textured areas.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	DBMap2.2.1.png 
Views:	97 
Size:	3.01 MB 
ID:	760  
    I am Zen Clark.

    ---
    http://yags.glendale.org.uk/
    GPL RPG that I am using for a MUD project.
    ---

    ---
    http://zchint.vndv.com/
    Personal site that host various thoughts and ideas.
    ---

    ---
    http://rpgtalk.wikia.com/wiki/RPG_Talk
    RPG Talk, a wiki dedicated to the discussions of tabletop RPGs.
    ---

  10. #10

    Default

    Much better! I'm not sure what the dark blue area is meant to be...if it's a lake, it looks unnaturally close to the bay to seem naturally believable (although it may be man made). You have two bright green areas, not sure if they are meant to be the same colour. Looking forward to see where it goes from here!

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