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Thread: First map of yet another DnD world

  1. #1

    Wip First map of yet another DnD world

    First, thanks to those who have blazed trails and written tutorials...

    This is a world centered on an ocean, not unlike the Mediterranean, but of larger scale, large enough to have different prevailing winds on the north and south. In the north half the map, winds blow west to east, and so the westerly side on continents tend to be more verdant than the eastern side. Winds blow east to west on the southern half of the map, and the east side of mountains get more rain and therefore have more greenery.

    Profile of continents was created in Fractal Mapper and exported. From there, it was all Gimp.

    I followed RodA's tutorial rather closely, since my first map.

    I wish I had slightly sharper definition of forests. Hard to tell where the prairie ends and the forest begins.

    Thanks, and I appreciate the feedback.

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	detailed_map_1024.png 
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ID:	19541  

  2. #2


    I think it has excellent color. Nice layout. I couldn't zoom in and read the small island names though, not sure what that is about.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Jun 2008
    Ft. Wayne, IN


    Looking pretty good.

    For your forests you could try adding a slight drop-shadow to see if that helps to give them some 'depth' and separate them from the plains..
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

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  4. #4
    Guild Artisan landorl's Avatar
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    Aug 2007
    Brandon, FL - USA


    Looking good, but I don't know that this is the full sized picture. If it is, then you might want to consider increasing the font size because some of the words are hard to read.

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Jun 2008
    St. Charles, Missouri, United States


    For the forests you could try using a darker color and that would help separate them from the land.
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  6. #6

    Post Them darn forests

    OK, I've had some pretty good luck darkening the forests. Using levels I can darken most of it and get have some really pop out nicely. I need to find the balance between too subdued and too neon. Too Neon?

    I like that in this version, you can see where the forest ends and the swamp begins, in the south east of this map, near the city of Freeport.

    Regarding the use of drop shadows. I must be doing it incorrectly, because all I get just a bunch of darkness where my forests were. I have layers for texture and color (visible) and a bump map, forest noise, and a 'forest select' layer I should have used a channel for. (I am learning...)

    I've attached a 100% scale partial extract of the full map, so the text will be readable. the smaller text is on a separate layer, so I can turn it off for less than full scale (which I should have done earlier.)
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	world map 1.1 partial.png 
Views:	265 
Size:	1.28 MB 
ID:	19613  

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