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Thread: Brushmoor

  1. #1

    Map Brushmoor

    Long-time lurker, first-time poster. This is the first map I've spent a considerable amount of time on, and the first compass rose I've ever made.

    A map of the town of Brushmoor, used in my D&D games.

    Brushmoor is known regionally as the "Copper Town." Because of its wealth of copper, most of the town's houses have copper roof shingles.

    Green oxidation is evidence of poor maintenance of the copper shingles, and households that cannot afford to replace fallen copper shingles resort to wooden shingles.

    The terrain was created in Bryce; the town layout was generated in RPG City Map Generator; the rest was done in Photoshop.

    Link to full-size, 2600x2600.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Community Leader Facebook Connected Ascension's Avatar
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    Jun 2008
    St. Charles, Missouri, United States


    The houses and walls look really nice, good work there.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)

    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
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    Jun 2008
    Ft. Wayne, IN


    Good job, this came out quite nicely.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  4. #4
    Guild Expert Ramah's Avatar
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    Mar 2009
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    Stuck on 3 rep after posting a map like this?

    I think it looks really great and you deserve more so here, take what I can give.

    The houses look very well done. Are they brushes?
    The layout seems a little.. random, but the houses and the outer walls etc. look fab.
    Royal: I'm very sorry for your loss, your mother was a terribly attractive woman.

    My Cartographer's Guild maps: Finished Maps

    More maps viewable at my DeviantArt page: Ramah-Palmer DeviantArt

  5. #5
    Guild Journeyer Locution's Avatar
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    Nov 2009


    This is a great looking map! And I agree with Ramah, you have far too little rep after posting a map like this. Let me make a contribution!

  6. #6
    Guild Journeyer Daelin's Avatar
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    Jun 2009


    This looks great. I like the oxidation-effect on the copper roofs and the drop shadows on the trees. Have some rep!

  7. #7


    Great detail on this map. I really like the water texture. Did you use a brush for the houses on a mask with varied roofing colors on the layer masking it? Whatever you did it turned out well. *reps*

  8. #8
    Guild Adept moutarde's Avatar
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    Oct 2009


    I really like it, nice and clean, consider yourself repped

  9. #9
    Community Leader Facebook Connected torstan's Avatar
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    Jul 2007


    Nice work on the map. Your use of textures is lovely. The one thing that's a little off is the shadows. You've used a drop shadow filter with an offset - which does a great job in most places, but you'll see that the edges of the shadows aren't quite right. It looks like the buildings are floating rather than being connected to the ground, because the shadows don't connect directly to the corners. It's most obvious around the edges of the square and rectangular buildings. The shadows should be cast straight out from the edges of the building, but this isn't happening here.

    Hope that helps, because the rest of the map is really great.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  10. #10
    Community Leader Gracious Donor
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    Jul 2009


    That's awesome. I think the thing I like the most is the care and attention to detail you took with the river banks. Good job with the realistic sediment build-up on the angles.

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