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Thread: WIP: Lyund

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  1. #1
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    Wip WIP: Lyund

    Starting a new city/town map, mostly for playing with the awesome Gimp Mosaic Tutorial by Torstan (http://www.cartographersguild.com/showthread.php?t=3392).

    So, this is mostly for learning - not for a campaign or anything -- hopefully something decent will come out!

    I'm using Gimp, and so far, I've drawn in the roads! Buildings and color come next!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
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    Wip Some Buildings

    So, Torstan's tutorial is awesome for generating buildings. One thing I wanted to do with this map, however, is get some more variation into the building layout by iterating on the basic premise of the tutorial.

    The idea is to do a couple of mosaics - starting with big buidings, and working down to smaller ones to fit into the remaining pieces.

    Attached is the progress so far - the first iteration used the Octagons & Squares Mosaic with a tile size ~90. The goal there was to make a very few large buildings, so the threshold was adjusted till few of the buildings were still showing.

    The second iteration used the Squares pattern with tile size ~50, to fill in more of the spaces with buildings. Some finagling with the Shrink/Grow selection was used to make sure the second set of buildings didn't overlap and make the first look weird.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	20109   Click image for larger version. 

Name:	Lyund_2iter.jpg 
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ID:	20110  

  3. #3
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    Wip 2 More Iterations

    2 iterations later. I think this might be the end of the building placement phase -- I like the effect of multiple iterations, but it gets expensive in terms of time, since the nth iteration requires n cleanups (1 for the roads and n-1 for each previous layer).

    Roofs and color to follow next.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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ID:	20113   Click image for larger version. 

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ID:	20114  

  4. #4
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    Wip Bump Mapping + Grass

    Bump maps and Grass added -- roads to follow!
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Lyund-bumped.jpg 
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ID:	20116  

  5. #5
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    Wip shadows + road

    So here it is after the rest of the recommendations from the tutorial for roads and building shadows.

    I think it looks okay -- I think some of the smaller buildings look too pebbly, perhaps. Any ideas on how to fix?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Lyund-shadowed.jpg 
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ID:	20117  

  6. #6
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    I can't really offer any help but my thought is that the buildings look rather angular and not really "building-like". I haven't done the tut so it might be from the tut itself. In any case I would use the tut as a base template for where to put stuff and go back and put in more "building-like" shapes on top of those places. Sorry I can't be of more help with the tut, though.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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