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Thread: Huge (30x30) cave intersection

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  1. #1
    Guild Member TheMarcus7's Avatar
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    Default Huge (30x30) cave intersection

    I made this following the tutorial by torstan over on newbiedm.com. I'm pretty pleased with how it came out. The original is at 100ppi so that the 10px by 10px sqares would print out on the inch.
    Click image for larger version. 

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    What I was going for was a ruined neighborhood at a tunnel intersection for the labyrinth under Saarun Khel (Thunderspire Labyrinth). Next I might try an underground lake to use for the Cisterns area.

    .TM7

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  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Looks good so far.
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    Community Leader jfrazierjr's Avatar
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    Very nice. One big issue(for me anyway) is that the crumbling walls don't match the rest of the style, particularly with the drop shadow. The drop shadow makes them appear to float above the floor. One way to get around this is to use an outer glow type effect to have the shadow on all sides, and then perhaps a bit more on the side with no light on a separate layer. Also, I would ditch the existing texture (the GIMP moon footprint) and use the same colors as your outer walls(using a layer mask where you want it to show through. As it is, it breaks the consistency of style with the watercolor hand brushed outer walls and floor for me.
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    Guild Member TheMarcus7's Avatar
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    4jfrazierjr:
    Well, Torstan's tutorial agree's with you, but I kinda like the drop shadow on the crumbly walls. I was looking at the poster map for Sceptre Tower of Spell Guard for inspiration, and I liked how their ruined walls looked with the drop shadow. You don't notice it quite so much when its printed. I will however check our your suggestion. I originally used the GIMP walnut texture, but everything was brown, brown, brown and I wanted to add some contrast.

    .TM7
    Last edited by TheMarcus7; 02-05-2010 at 09:26 PM.

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    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by TheMarcus7 View Post
    4jfrazierjr:
    Well, Torstan's tutorial agree's with you, but I kinda like the drop shadow on the crumbly walls. I was looking at the poster map for Sceptre Tower of Spell Guard for inspiration, and I liked how their ruined walls looked with the drop shadow. You don't notice it quite so much when its printed. I will however check our your suggestion. I originally used the GIMP walnut texture, but everything was brown, brown, brown and I wanted to add some contrast.

    .M
    If your looking for some good textures, check out Genetica Viewer. It has hundreds of free(non commercial) use textures built in which you can provide some randomization to (including changing the color, brightness, scale, etc) before exporting a final jpg for use in a map. I use it all the time.
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    Guild Member TheMarcus7's Avatar
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    Quote Originally Posted by jfrazierjr View Post
    ... One way to get around this is to use an outer glow type effect to have the shadow on all sides, and then perhaps a bit more on the side with no light on a separate layer. ...
    Anyone got a set of steps for how I'd do this in GIMP? Or is that the Gausian Blur brush work that torstan described in his tutorial on newbiedm.com.

    2/4 Well I worked on this again last night, and wasn't that happy with much of what I did. I did check out the Genetica Viewer, however and thats some sweet software. I might install it on a second machine so I can render while I do other things for bit texture panels.




    .TM7
    Last edited by TheMarcus7; 02-05-2010 at 09:26 PM.
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    Community Leader Facebook Connected torstan's Avatar
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    You can do it that way, but you can also do it with the drop shadow filter. Make sure you have a selection that includes all the walls and internal walls. Then go to Filter->Shadows (I think)->drop shadow. Play around with the setting and the displacement and that should give you the overall glow.

  8. #8
    Guild Member TheMarcus7's Avatar
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    I messed around with this all day:

    • I cleaned up my masks.
    • Stripped out the dropshadow.
    • Added a triplet of texture layers for the interior walls, but eventually just would up stripping them all out again.
    • Layered on the "torstan watercolor shadow" effect.
    • Created a siggy thing. (definately needs work)

    Click image for larger version. 

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ID:	21867 and for comparison, the original Click image for larger version. 

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    I think my next project will be a little smaller.

    .TM7

    All work I post to the Cartographer's Guild is distributable under this Creative Commons license.
    Last edited by TheMarcus7; 02-08-2010 at 05:50 PM. Reason: CC license boilerplate
    Currently using Photoshop CS3, GIMP, MapTool, and planning to try Inkscape, Illustrator and Wilbur "real soon now."
    Running and playing as much 4e as I can.
    All work I post here and refer to as "mine" can be used under this Creative Commons license

  9. #9
    Community Leader Jaxilon's Avatar
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    I can see a nice big battle taking place in there. Good map
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  10. #10
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    Looks like a great place for an ambush! Nice work.

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