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Thread: The Southlands - 3d map.

  1. #1
    Community Leader Gracious Donor ravells's Avatar
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    Default The Southlands - 3d map.

    This was an unpaid commission I took from the map requests forum. I was fooling around with photoshop CS4 extended's new big toy; being able to paint directly onto 3d meshes. I was amazed how stable photoshop was - I think I had one crash throughout the whole process. This was a learning exercise so I used the map commission as a guinea pig to try out the 3d work and I was really pleased with the result. There's quite a bit I'd probably do differently now I've gone through it once, but that will have to wait for the next map.

    Cheers

    Ravs
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  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Neat stuff here Ravs - can't rep you at the moment.

    It does seem a bit pixellated when zoomed in to full rez, but that may just be me.
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  3. #3
    Community Leader Gracious Donor ravells's Avatar
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    Cheers SG, it is pixellated zoomed in, the super duper size render would have taken too long to do and I wasn't sure whether the person who commissioned this map might want a different angle.

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    Professional Artist Gracious Donor Djekspek's Avatar
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    that's pretty cool Ravs! it seems i need to invest in that upgrade to CS4 after all
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    Guild Adept moutarde's Avatar
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    Nice! That turned out really well

  7. #7

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    Very cool. Beautiful job Ravells.

    Cheers,

    -Arsheesh

  8. #8
    Community Leader Facebook Connected torstan's Avatar
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    Really excellent work. Always great to see a new method being worked out over here.
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  9. #9
    Community Leader Gracious Donor ravells's Avatar
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    Shifty wanted a couple of minor adjustments and the correction of a typo (my bad)...this is it, in hopefully the final final form without pixellation etc on zoom.
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  10. #10
    Community Leader Gracious Donor ravells's Avatar
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    Gahh! The town at the point of the cape is now in the sea...Gah! Shifty which way is north?....better put a scale in it too. I wonder if I can repair the position of that town in PS rather than having to render it again and take it into PS.

    Phew...previous image updated.

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