Glad to have ya here.
Hi, my name is Jesper, I'm originally from Copenhagen, Denmark but now resides in Trelleborg, Sweden. I've been playing roleplaying games and wargames for 30 years now and made tons of maps, often quickly scribbled on paper, sometimes during gaming sessions. I got refered to this forum as I asked a Gamemaster where he got his cool combat maps from, and been lurking since. (a couple of months) - now I have some time on my hands and am working on making a map for my current campaign. I look forward to sharing with and learning from the people in the guild.
Feel free to ask about anything
Glad to have ya here.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Welcome to the Guild!
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Welcome to the guild.. Europe has the best names for cities.
thank you all for your welcomes - and yes, there are lots of cool names for cities over here ... almost finished with my first map (since joining) working on roads, cities and details ... but then again, is a map ever truly finished?
We most definitely have the coolest town names, here in Europe, and especially Denmark. Consider the fact that I live in a town called Ølby, which literally translates as Beertown, and yes, I mean that seriously! How cool is that?
One time, on the train home from college, I was bored and decided to translate all the names of the towns the train made a stop in. Some of them aren't directly translatable, but there are some like Solrød Strand which is "Sunred Beach" and Ishøj, which is "Icehill", Friheden, which is "The Freedom" and Svanemøllen which is "The Swan Mill". Another town is called Sjælør, which is probably an old Danish name, but could translate as something like "Souldizzy".
wikipedia article the towns were (east to west):
Manitoba: Alpha, Bloom, Cave, Deer, Exira, Firdale, Gregg, Harte, Ingelow, Justice, Knox, Levine, Myra, Norman, Oakner, Pope, Quadra, Rea, (no s), Uno, Treat (wrong order?), Victor
Saskatchewan: Welby, (no x), Yarbo, Zeneta, Atwater, Bangor, Cana, (no d), Elroy, Fenwood, Goodeve, Hubbard, Ituna, Jasmin, Kelliher, Leross (where my grandma lived), Lestock, Mosten, (no n-o), Punnichy, Quinton, Raymore, Semans, Tate, Undora, Venn, Watrous, Xena, Young, Zelma, Allan, Bradwell, Clavet, Duro, Earl, Farley, Grandora, Hawoods, Ivana, Juniata, Kinley, Leney, Mead, Neola, Oban, Palo, (no Q), Reford, Scott, Tako, Unity, Vera, Winter, (no X), Yonker, Zumbro, Artland
Manitoba: Butze, Chauvin, Dunn, Edgerton, Greenshields, Wainwright (???), Fabyan (out of order), Hawkins, Irma, Jarrow, Kinsella, (no L), Meighen, Nestor,(no O), Poe, (no Q), Ryley, Shonts, Tofield, Uncas,(no v-z), Ardrossan, Bremner, Clover Bar, (no d), Edmonton, Fallis, Gainford, Hargwen, Imrie, Junkins, Keston, Leaman, Mackay, Niton, Otley, Peers,(no q), Rosevear, (no s), Thornton, (no u-v), Wolf Creek, (no x),Yates, (no z), Ansell, Bickerdike, (no c) Dalehurst, Entrance, Fitzhugh (end of line)
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
*lol*... thats funny and interesting - doesn't leave much place for new stations though ... but we have a town now... sorry, gotta wait till we start a new line, and you better name you town something beginning with R