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Thread: WiP for Dungeon of the Day (Illustrator)

  1. #1
    Professional Artist Carnifex's Avatar
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    Default WiP for Dungeon of the Day (Illustrator)

    Here I will post various work in Progress for my massive "Dungeon of the Day" project.
    The finished masp will end up here: http://blog.megatongames.com/
    Comments welcome but some things might be very early/unfinished stuff - such as only parts of an item or just a texture.

    Here's a village I just started (very Wip). I happy with the roof texture/style so far. Might add some dirt on the roofs.
    Will make a cart and add some trees and stuff.

    Click image for larger version. 

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  2. #2
    Professional Artist Carnifex's Avatar
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    The village square is finished...
    Click image for larger version. 

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  3. #3
    Guild Expert Facebook Connected Meshon's Avatar
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    Delightful! I'm a big fan of dirt though, I wouldn't complain if you dumped some mud on there

    And, as always, I'm impressed by your Illustrator work. The things you do with vectors are inspiring!

    cheers,
    Meshon

  4. #4
    Professional Artist Carnifex's Avatar
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    Yes, dirt takes a little more work in Illustrator. I am working on some "dirt and detail" textures/styles but it takes a lot of time (a lot like in days). And I don't wanna "cheat" and do the dirt in PS...

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    Professional Artist Carnifex's Avatar
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    Finished this one:
    Click image for larger version. 

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    Dirt! I need more dirt!

  7. #7

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    Quote Originally Posted by Carnifex View Post
    Dirt! I need more dirt!
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

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    Last edited by Gamerprinter; 07-22-2015 at 02:05 PM.
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  8. #8
    Professional Artist Carnifex's Avatar
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    Quote Originally Posted by Gamerprinter View Post
    Do what I do. Once I place a full area of grass, then I place a full area of dirt on top of it, and apply a fractal transparency, allowing the grass to show through (though do so showing more grass than dirt) - it looks very natural doing it that way. Like this... (Note: I did this using another vector application, so I'm sure it could be done easily in Illustrator too).

    Click image for larger version. 

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    Looks pretty good! I know you work in Xara. And yes, Illustrator has quite advanced ways of doing this - 15 blending modes (as in PS) and it's easy to combine textures into one single graphic format.
    I know very well how to do it - I just lack time to make good dirt/bump vector textures - just worked 10 hours doing 12 nice trees.
    Last edited by Carnifex; 07-22-2015 at 02:43 PM.

  9. #9
    Professional Artist Carnifex's Avatar
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    Some more work.... i can now use the spraycan tool with trees in Illustrator. Very convenient

    Click image for larger version. 

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  10. #10
    Professional Artist Carnifex's Avatar
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    Another outdoor map. Still need a bit dirt and grunge. Any feedback on the trees would help. I now made them as three different symbols then spray them using the spray tool -then a bit resize and rotate (with the spray tool) - at last I add shadows to the "symbol group" (forgot the proper name).

    Click image for larger version. 

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    Last edited by Carnifex; 07-28-2015 at 04:49 AM.

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