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    Wip Experimental Subterranean Styles

    I have been muddling around again... this time with subterranean dungeon map experiments. I have uploaded two examples of stylistic variation on the same basic room map. One involves lots of photoshop bevels and drop shadows for a 3-d effect. the other is intentionally simple stark and flat, and supposed to be more like an "illustration" than a birdseye view photo.

    I would love to hear which one of these two styles people prefer. I am a bit on the fence right now between them.
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