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Guild Applicant
Viewingdale to Maptools: Scaling conversion
Hi there. I'm new to using mapping tools, however, with some tinkering i've found two tools that I'd really like to use in my online game. I'd like to use viewingdale for its sheer scalability and reasonable price, which is really quite useful (what with bieng poor and all), and i'd like to use maptools for all the play side of things, because of its feature set for actual play. However, I have no idea where to start with exporting my maps to vd, because I have no idea what scale to use when saving my map chunks into image files. Can someone who uses VD help me with this?
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Guild Applicant
Yaay. Well, I've grabbed the basic concepts of exporting an image, but by the look of it, I have my screen size set wrongly, because the image doesnt exactly match up on the grid in GIMP. I've tried measuring it, but I cant seem to get it accurate enough to deal with the offset. I know My moniter is a 19 inch samsung 931bw, with a 16:10 ratio. Is there anyone who uses a similar moniter and knows its dimentions so i can fix this problem? Thanks
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Get a real ruler or tape measure and hold up to the visible pixel area on the monitor and put in the width and height into the system settings bit. If you go to the website and download the extra art of the paper sizes...
http://www.viewing.ltd.uk/cgi-bin/vi...gory=dnld_misc
install them, load up a sheet of A5 and then use F3 set scale and set it to 1. Then on screen should be your sheet of A5 paper at 1:1 scale. Hold up a piece of A5 paper or A4 folded in half and check the size. It should match. See end of this movie and pic below.
http://www.viewing.ltd.uk/Temp/CG/VD_Demo2/Movie5.avi

Now when you export the image. It will export the image to the edge of the visible window so if you need to crop it to the grid in Gimp then ensure that the grid is on with 'G' button and then export the screen view and use the Gimp crop tool. However, I think its better that you export without the grid on and use MapTools align to grid function where you set the grid offset and scale thing. Again I am no MapTool expert but I believe that it has some dynamic grid align thing.
If you need to align to the grid in ViewingDale so that you import an image of a battle map with a grid on it then import the image as normal and use the F7 key to set the center point. Put that down on one intersection of the grid and use F8, icon size, to adjust it so that it lines up with the grid. Then when you go to F5 - normal view and hit the G key and set the grid size to whatever its supposed to be it should come up aligned on top of the battle map. If you want me to make a vid of this then attach a map you have to your post and ill show you.
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Guild Applicant
Okay. I cant quite get it accurate, seeing as the measurement settings for screen width and height don't do decimals, but i've gotten it to where the offset is at least relatively small (my moniters height measures out to 255.77mm) and if the offset becomes serious, i'll just have to take it into gimp and adjust it until it does fit. However, one other problem I've come across is the fact that viewingdale layers things relative to the size of the object. A smaller object always overlays one which is larger. Is there a way to manually adjust the order things are layered on the map, so i can have (for instance) my corner keeps tower actually appear over the corner keep, without having to resize the cobble tile to ridiculous proportions?
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You dont need the screen width and height more accurate than a few mm. It sounds like your trying to use that to do something other than what its for. You generally size icons using the sizing screen F8. It has markers to set the size of the icon on a background grid. If your having trouble controlling the rate at which it scales using the arrow keys then press ctrl, and also ctrl and shift at the same time when using arrow keys. If the icon is a specific size you know then under F2 icons and images menu is a set size for icon button where you can enter it numerically. Adjusting the screen dimensions is there just to make it about right size on screen at 1:1 scale so that you can project the screen onto a table top and use 1:60 exact scaling for example. Also it gets the aspect ratio right on different - esp widescreen - monitors. Trying to adjust it to an accuracy of 0.01 of a mm and still feeling like you need to take it into Gimp to fix sounds just wrong. Maybe you should take some screen grabs about what your trying to do and post so we can see.
There is no manual layer ordering. The reason is simple - the program is designed to take these branches of maps which themselves have layers to them in the hierarchy and your able to reuse them in many different places. So if you had to manually do it then every time you moved one full set of layers into a group of another then you would have to manually fix up all the layering. Your saying that your keeps tower is appearing over the keep. That sounds like a good thing to me so maybe again you can take a screen grab of what the issue is.
There are some ways to make things change layer. If you have a tiled array of small icons like bits of cobble and these are supposed to be on the ground and the big towers are then under your cobble then what you can do is make your cobbled floor out of the bits and then use F2 and use the Create New Icon from Screen Image to make one single new icon which is the image of all the little cobbled tiles together. Then as one image its larger than the towers and will snap under them. The other way is to put lots of clear image around the bit of the image thats relevant so that the icon is actually much bigger than the visible part of it. Scale it so the visible bit is the right size and then the icon is big so will drop below layers of other stuff.
In the help under the "four main dialog menus" look for the "the third way..." and it will take you through some pages about it.
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