I've got Wilbur which came with Fractal Terrains, but I kind of liked the ability to create textures. I must actually start a new map rather than fiddling with every new bit of shiny software that comes along!
I've got Wilbur which came with Fractal Terrains, but I kind of liked the ability to create textures. I must actually start a new map rather than fiddling with every new bit of shiny software that comes along!
Yes, it does. Sorry I meant heightmaps, not textures (although a side effect of it is that you can create textures as well). As far as I know, Wilbur doesn't create heightmaps using noise functions (although Bryce does). Not to worry I have so much other stuff to occupy me at the moment!
Ah! That is where the confusion came in.
Actually, it will! Here is a link http://www.ridgenet.net/~jslayton/cshelf/index.html
That shows how to used ridged multifractals to generate a "random" globe and apply mathematical functions to create continental shelves!
-Rob A>
That's amazing!
Is there anything you don't know, Rob?
Ravs
Been playing a little more with TerraNoise...its no Wilbur, but it does give you a bit more control I think than Wilbur does...I figured out how to work the color. Look at this screenshot for a pretty decent world...Its VERY consistent though, and doesn't create things like deserts and erosion and whatnot.
Robbie Powell - Site Admin
It looks good.