Yeah I use Bryce 6 for my renders but Carrera is better (although Bryce 7 is a good facelift but have only played with the beta). I'm getting the Magazine.
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Yeah I use Bryce 6 for my renders but Carrera is better (although Bryce 7 is a good facelift but have only played with the beta). I'm getting the Magazine.
Antheon - thanks a ton. I can't believe you went and found all of those.
I happened to trip over an ad for Hexographer today. So first of all, congrats to SowelBlack for successfully bringing his software to the market. And second, it should be added to the list. http://www.hexographer.com/
Title: Copan
Vendor: UGL
Web Site: http://www.underhill.ca/Software/Cop...s/CopanWin.php
Type: Vector
Focus: Surveying/Engineering/COGO
Platform: Windows
Price: $0 (free)
Description:
Coordinate geometry (COGO) tool for land surveyors, who make maps of real places based on field measurements.
Examples:
http://www.underhill.ca/Software/Cop.../screen_shots/
Comment:
A little off the topic of fantasy map making, but in case anyone's interested in converting actual measurements of the land (or a papier mache model, say) into coordinates, for mapping, or for going in reverse -- converting map coordinates into bearings and distances...
Wow, this is really cool, martin! Thanks for posting!
Can my "RPGplaneMapMaker" photoshop action set be in the list?
Hi,
3d world magazine issue 139 has vue 8 frontier for free at its dvd. Vue is a powerful landscape editor/generator (like Bryce but has more features). More on vue at http://www.e-onsoftware.com/products...ue_8_frontier/.
Has anyone here looked at a terran generator called World Machine? It looks intriguing but I haven't tried it and am not sure whether it would be useful for what we do here. Plus it looks very shiny and sparkly and distracting. :D www.world-machine.com
Yeah, lots of us have played around with it but I think there's only one or two guys who are actually proficient with it. It's not intuitive and uses things called nodes, which basically act as a function that happens to the terrain like raise it or lower it, erode it or erode it more, etc. It looks like a flow chart that you'd find in an office somewhere so it's kind of hard to get used to. But if you do get the hang of it, it does some pretty cool stuff.
If you do get used to a node-based workflow, though, you'll wish everything worked that way. What wouldn't I give to have a node-based image editor? I tend to do photo retouches in my film compositing software now rather than Photoshop.