Could you be a bit more specific as to what you want to do? (I'm assuming you want to start making maps) The mapping software guide is a good place to start to find out what kind of software is right for you. After that take a look at the tutorial section of the forum there are a lot of great tutorials that will help you get started.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
it is confusing, cluttered, and generic. . . I am trying to build a map for my martian historical drama. I have no artistic experience . . . as I am a writer (althought this is not my first map failure)
I just want to make it a good map . . . try to think of it like a fantasy map, it hsould be like any other fantasy world map (even though it is not a fantasy, just medieval)
I'm sorry if you found my answer unhelpful. We all started somewhere. I had been hand drawing maps (badly) for years until I discovered this site. Over the last few years my talent and my confidence has increased immensely. I think you have to ask your self just what kind of map you want to make (I should add that your original map is very interesting and not at all terrible) It's just a matter of starting with some questions about what you are trying to accomplish with your map. Remember that at it's base all a map is is a way to convey information. If you want an "artistic" style map I again suggest you check out the tutorial section. One great way to get some immediate feedback is to post you maps in the relevant forum section and ask for feedback. I think you'll find that were a helpful and friendly bunch and that pretty soon you'll find your skills and your confidence in your work growing.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
I need the deserts, plains, land-reefs (forests) all seperate from each other. Martian flora is largely black or yellow in color. . . and all of the mountains and distinct geological features have been totalyl muted by coloring the map.
Looking at your map, it looks like you've already got a pretty good elevation setup. For an easy coloring technique that shouldn't mute your details would be to try some layers in gimp with different blending modes:
Open Gimp
Start with your uncolored map as the bottom layer.
Add a new layer - bucket fill (Shift-B) it with the color you want to add.
Change the layer's blend mode to Overlay or Soft Light
Add a Layer Mask - start with full opacity (if you want to keep most of the color) or full transparency (if you only want a little color)
Use a grungy-looking brush (I'm fond of Big Galaxy) to paint black or white on the layer mask - white where you want your color, black where you don't want it
You can also fiddle with the brush opacity - I like to start light (maybe 30%) and apply some jitter - keeps my OCD tendencies from making too many obviously regular formations. To add more colors, just add more layers for each color, and repeat the painting process. This method also makes it MUCH easier to correct mistakes and make small tweaks without resorting to endless undo-redo cycles.
Another option, since this is "Mars with Water" (and presumable has a hydrological cycle i.e. rain) - depending on your elevation layout's format, you could try importing it into Wilbur and running some Precipitation or Erosion cycles to add some rivers and other effects.
There's a huge variation in map styles and techniques out there - maybe if you could post some links to what style you're looking for, someone here could point you at a technique or tutorial that could achieve those effects. Recently, I've been a huge fan of arsheesh's Eriond tutorial.
I may also take a stab and see what I can do along these lines... always liked the idea of playing around on Mars.
EDIT: Found a Mars height map online, did a little playing around, and came up with this result:
Last edited by DrunkenEwok; 10-26-2012 at 10:38 AM.
Reason: Attached Sample Map