08-17-2014, 05:42 PM
I'm not sure what you're requesting here. A screenshot with the problem areas highlighted would probably be helpful for me.
Originally Posted by Naima
The data in Wilbur (and FT) is stored as 32-bit floating-point numbers, which gives you roughly 24 bits of precision. The default for Photoshop and other paint programs is 8-bit data (usually with separate red, green, blue, and alpha channels). Converting the terrain from 24-bit to 8-bit loses a lot of data. Photoshop can work with 16-bit or 32-bit channels, but there are a lot fewer filters available. To ensure that you're working with 16-bit channels and not 8-bit channels, check Image>>Mode in Photoshop and ensure that the checkbox is next to 16 bits/channel.