Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 48

Thread: CC3 Feature Suggestions

  1. #11
      Robbie is offline
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,785
    Blog Entries
    5

    Post

    Quote Originally Posted by ProFantasy View Post
    Can you enlarge on this please? I don't really understand.
    Well, I was referring to the rotation of boxes like the rotation and scaling of houses in CD3...things like that need to be unified I think so that all shapes and symbols have similar functionality. I can't remember which is which, but I know you can hold down shift or ctrl while drawing to rotate and/or scale some things in CD, but you can't in regular CC...I think some things you can and some things you can't.
    Robbie Powell - Site Admin

  2. #12
      RPMiller is offline
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,233

    Default

    Hm... I noticed that ProFantasy has 0 Rep. We can't allow that. I've begun the beatings.

    As for the question, honestly, I have a really hard time trying to come up with new features as I've used it for so long and having been a draftsman everything seems "right" to me already. I think the thing I struggle with the most though are symbol sets. I don't know what it is, but I always feel lost when I'm going in to choose symbols and/or find what I need. I'm not sure if it is the folder structure, naming, or something else entirely.
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.


    Find me on Google+

  3. #13
      waldronate is offline
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,582

    Default

    I'd like to see:

    * Faster redraws (ok, that's probably not within scope of the request, but that and the funky leftover bits from deletes are high on my list of annoyances).

    * Symbol Fills based on regular symbols (including PNG symbols).

    * Dynamic symbol fills (symbols stay the same size as you zoom in and out). It would be nice if they responded ot entities on highers sheets/layers as well. For example, if I draw a river across a forest I'd like have the ability to tell the forest symbols to move out of the way of the river. It's a non-trivial routing problem, to be sure.

    * Dynamic Fractalization (coastline detail changes as you go in and out).

    * Antialiased lines onscreen during drawing.

    * A plain gripe: the default landmass tool as listed in the tutorial doesn't show what the final fractal connection will look like. I realize it's a minor gripe and probably not what you're asking for but it's annoying to draw a good shape only to have that last line go all wonky on me. Also, I can't seem to find a way to reshape a fractal coastline without redoing it (the original points I entered seem to be gone with just the fractal bits left - if I try to EDIT or DYNEDIT I can get the fill or outline but not both). Sure, I can do all of this manually but it kinda defeats the purpose of having a tool labeled "landmass".

    * Artistic line styles. I'd like to see something other than basic CG lines. Sketchy lines and the like.

    * Atlas tools. User can draw an overview map and then select an area to have CC3 pull out the marked area to a new map. The original map would be saved but keep a hotlink to the new map. From that I'd like to be able to say "generate HTML" to have all of that work saved to JPG/PNG files and HTML with links (SVG would be a nice option for saving the files). I'm lazy and hate doing this sort of thing by hand.

    That's probably enough for now.
    Last edited by waldronate; 09-30-2008 at 07:27 PM.

  4. #14
      Valarian is offline
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Default

    I'd like to see the symbols that make up the drawing tools for forests in the CC3 overland grouped so that I could select the entire forest as a single entity. It'd be good to speed up the refresh on these as well. It seems that a few overland forests really slows the refresh rate down.
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  5. #15
      ProFantasy is offline
    Software Dev/Rep
    Join Date
    Nov 2006
    Posts
    29

    Post

    Quote Originally Posted by Valarian View Post
    I'd like to see the symbols that make up the drawing tools for forests in the CC3 overland grouped so that I could select the entire forest as a single entity. It'd be good to speed up the refresh on these as well. It seems that a few overland forests really slows the refresh rate down.
    Grouping forest is not something we'd want to add by default, if only because it would make such forests different to ones created with symbols. However, if you want grouped forests you can edit the forest drawing tools.

    1. Click the CC3 icon, right click drawing tools, then pull down the list of styles to select Overland CC3 (you can repeat this on any other styles)

    2. Select the first Terrain Default, Forest (let's take Forest, Mixed as an example)

    3. Click the "Command to Execute" button
    SELSAVE
    SELBYP
    FORESTLOAD #system\fillers\mixed.fil
    FOREST
    CHANGEL VEGETATION
    SELREST

    4. Add GROUP before SELREST - eg:

    SELSAVE
    SELBYP
    FORESTLOAD #system\fillers\mixed.fil
    FOREST
    CHANGEL VEGETATION
    GROUP
    SELREST

    5. Repeat this with each style.
    ProFantasy Software Ltd

  6. #16
      Valarian is offline
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Post

    Quote Originally Posted by ProFantasy View Post
    4. Add GROUP before SELREST - eg:
    It's that simple a change to the macro? Doh!
    Thanks
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  7. #17
      ProFantasy is offline
    Software Dev/Rep
    Join Date
    Nov 2006
    Posts
    29

    Post

    Quote Originally Posted by NeonKnight View Post
    Ooo, and use the Centre Mouse to zoom in an out! That would be soooooooooo useful!
    Dynamic Pan is an option - whatever you do don't do it with Effects on or on a large map. It comes with the CAD engine, but we've disabled it by default.

    Select Tools >> Options.
    Select Use Middle Mouse Button for Zooming.
    Click the middle mouse button - now you can pan.
    Hold the left button down and move up and down to zoom in and out.
    Right click for options or to cancel.

    Caching a render of the map for panning would be very memory intensive - it could be an option and happen in the background, I supposed. Usually people zoom extents then window to get where they want to go.
    ProFantasy Software Ltd

  8. #18
      Robbie is offline
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Fairborn, OH
    Posts
    2,785
    Blog Entries
    5

    Default

    How about a navigator window similar to photoshops? Basically it has a thumbnail of the map, with a red box showing the currently zoomed viewable area, you can drag that red box around to view a different area of the map.
    Robbie Powell - Site Admin

  9. #19
      deltadave is offline
    Guild Applicant
    Join Date
    Sep 2008
    Posts
    1

    Default

    Would be nice to be able to export to editable vector files. CC2/CC3 are great tools, but not very good for painterly effects. Would be nice if I could grab vector file(s) (EPS, PDF, SVG, etc) and bring them into Xara for some paint love and get access to the CC sheets and layers.

  10. #20
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Along this line of exporting things...the ability to export as a Photoshop psd file with all the layers (or sheets or whatever) so that I can manually tweak things and paint effects and textures on. Just an idea, don't know if it already does this or not since I don't own it but if it did export as psd then I would most certainly buy it.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

Page 2 of 5 FirstFirst 1234 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •