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Thread: CityEngine - 3D modeling software for urban environments

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      jezelf is offline
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    Link CityEngine - 3D modeling software for urban environments

    Saw this and thought you would like to see - might have been posted already

    If you like 3d rendered cities, import form real world maps, want a quickly generated city layout (then you could do a top down view ) then check this out...


    http://www.procedural.com/


    you can have simple buildings or complex ones for making a video game, the way it will create cities from your own layouts as well as real world ones is worth a look alone.

    free trial for 30 days, so get as many of your town layouts done before it ends! :-) - (as it's about $3k) Quite an amazing piece of software.

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      Sigurd is offline
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    Very cool. Expensive, but very cool.


    S


    Dollhouse Syndrome = The temptation to turn a map into a picture, obscuring the goal of the image with the appeal of cute, or simply available, parts. Maps have clarity through simplification.

    --- Sigurd

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    It's overkill for a cartogrophy project, but the results are impressive indeed.
    “Maps encourage boldness. They're like cryptic love letters. They make anything seem possible.”
    -Mark Jenkins

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      Coyotemax is offline
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    I'm wondering if it could be adapted for making fantasy-style cities, at the moment it looks a little more tailored towards modern/futuristic settings.

    I imagine if you gave it a texture bank of thatched roofs, adobe/stone/beam walls, you could get a decent town out of it if you limited to building height to 2 stories..

    Might be easier to map that out too.
    *ponders*

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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      mearrin69 is offline
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    That thing's pretty awesome. I've seen one high-end city generator that wasn't very impressive...looked like mostly grid-aligned streets and such. This one seems to allow for a pretty wide variety of layouts, buildings, etc. I would totally buy that if I didn't have to pay my mortgage this month.
    M

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      Coyotemax is offline
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    i'm considering downloading the trial, but it doesn't have the machine specs anywhere. That's got me thinking it's one of those cases of "if you have to ask, then it aint gonna work for for you"...

    My finished maps
    "...sometimes the most efficient way to make something look drawn by hand is to simply draw it by hand..."

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    Guild Master Gracious Donor Midgardsormr's Avatar
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    I suspect City Engine's requirements are much less steep than any 3d software you'd be using it with.

    I seem to recall that the demo has no export function, which is why I'm not using it for one of my projects right now. Of course, nothing stops you from setting an overhead camera and taking a screenshot. On the other hand, there is a procedural city modeler for Blender that is free. I haven't tried it yet, but obviously the features of a free Blender plug-in aren't going to measure up to a pro film-quality tool.
    Last edited by Midgardsormr; 12-08-2009 at 10:39 PM.
    Bryan Ray, visual effects artist
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    Help CityEngine Specs and new Release.

    Quote Originally Posted by Coyotemax View Post
    i'm considering downloading the trial, but it doesn't have the machine specs anywhere. That's got me thinking it's one of those cases of "if you have to ask, then it aint gonna work for for you"...
    Hey here is a link to the system requirements, maybe this is what you are looking for:

    CityEngine System Requirements

    Also there is a new release coming out in the next two days. CityEngine Version 2009.3 with new examples and features, should be worth the wait.

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      Coyotemax is offline
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    Hrm, dunno how I missed that.

    Well, looks like I could push it, depending on how dual-core dependant it is. Then again, I don't think my graphics card is up to snuff either.

    Ahwell.. I can dream

    My finished maps
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  10. #10
      jezelf is offline
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    Quote Originally Posted by Midgardsormr View Post
    . Of course, nothing stops you from setting an overhead camera and taking a screenshot. On the other hand, there is a procedural city modeler for Blender that is free. I haven't tried it yet, but obviously the features of a free Blender plug-in aren't going to measure up to a pro film-quality tool.
    Yeah - that's what I imaged to do. There's been multiple discussions on trying to create a convincing city/ street network layout - or rather the buildings from above - done in Photoshop/GIMP in the past here.

    The learning section for this program shows how quickly you could do all this... http://www.procedural.com/support/learning-videos.html

    check out "1. cityEngine basics" - they have white background and grey buildings, enough of a contrast to make a selection set and cut paste onto your map. he creates the streets in seconds,

    Then you could probably bring it up to the basic level of detail only, make sure your light source is in the right place, do another screen grab and selection and use it as another layer.

    With the function to import your own larger layouts you could customize for your map. (there is a video on the site for this somewhere, but can't find it right now)

    other interesting videos in the
    Heightmap creation, Street editing, 2. streets

    The FREE stuff

    Here's some links to the blender script Midgardsormr mentions - all depends on how much control you want I guess - free stuff is always worth a look at! It's pretty impressive for a free script - everything looks very 'skyscrapery' but I would assume you can control the maximum height and get decent results for your medieval towns and cities

    http://vimeo.com/6772639

    http://arnaud.ile.nc/sce/

    for the purposes of the end results on a map it's a great tool to try and probably more than enough.
    Attached Thumbnails Attached Thumbnails CityEngine - 3D modeling software for urban environments-city_engine1.jpg  

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