I think the border is fine, it's simple, doesn't draw the eye, and conveys what it needs to.
Phew....nearly there. I'm not sure the border works very well, and I need to do something about all that dead space in the bottom left and finish off the fortress properly. The end's in sight!
I think the border is fine, it's simple, doesn't draw the eye, and conveys what it needs to.
My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Just fill up the dead space with farmland or miscellaneous trees n rocks.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Cheers Guys, there were a few things bugging me about the map, (hated the red district names) but I think I've sorted them now and it's finished (yay!) Final version posted in the finished maps gallery.
I hate to say this so late in the game, but I could sack this city so easily. The north is completely exposed as it has no killing grounds.
Were I duke of this city the walls would all have a clear killing ground out to 500 yards filled with growing straw. This would make the approach of infantry slow and hard. The fields would have random pattern 1 ft tall walls and random pitfalls to make the approach of siege engines impossible.
Other wise the map looks nice.
My current thread, Developing a plausible and functional system for Fantasy Economics in an rpg.