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Thread: 3d Town Of Tartha

  1. #41
      Gidde is offline
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    Yes! That totally fixed the optical illusion. I also really love the spray you have going from the rapids up the cliff wall.

  2. #42
      spiderfate is offline
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    Wip

    the problem im having now is i cant figure out how to make the buildings shadows.
    Attached Thumbnails Attached Thumbnails 3d Town Of Tartha-town-tartha-x15-varient-c.jpg  

  3. #43
      Gidde is offline
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    Hey, I really like that boat!!! I'm no help on the shadows though, shadows are sooo not my strong point

  4. #44
      spiderfate is offline
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    thanks, but the boat was more or less traced from a isometric computer game boat, slightly modified.

  5. #45
      jtougas is offline
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    Having just gone through an extensive shadow "boot camp" I can say that shadows are all about light. You first need to figure out where your light is coming from in relation to your buildings. It helps to put a time of day to your map. To me it looks like mid day. so the sun would be more or less directly overhead which makes shadowing a bit easier.
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  6. #46
      Jaxilon is offline
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    Easiest way is to create a new layer - fill it with color 808080 and set it to overlay. Now you can just dodge/burn or white/black to add or remove shadows. The way I did your shadows when I was playing with it was I figured light source at NE corner or NEE corner. Then I used my rectangle tool to draw a square where the shadow would be (Less the top of the building of course(do that by de-selecting that part)) and bucket filling with black or dark gray. Oh, with the shadow going SW of course. If that doesn't help I will point you to the mini-tutorial I did last lite-challenge which maybe I should redo and post to the How-do-I forums.

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  7. #47
      jfrazierjr is offline
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  8. #48
      spiderfate is offline
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    Map

    final more or less
    3d Town Of Tartha-town-tartha-x15-varient-d.jpg

  9. #49
      Ascension is offline
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    It looks cool but there are no shadows so it looks kinda funky.
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  10. #50
      jfrazierjr is offline
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    What A. said.

    Also, it would not hurt to throw some grunge on the docks and houses. Right now, they look uniformly clean(especially the houses). For the houses with A frame roofs, the light appears to be coming from the N(ish) direction, so the south facing roof lines should be a bit darker. This will help the roof "pop" and give the buildings more dimension. Also if the lighting is from the N, the support beams on the ramp going down to the doc should be quite a bit darker than the wood in the sunshine. The large building in the center of town is very hard to tell it has a roof line, so it needs more defining.

    While you have a nice piece of work here, I think if you have the time, you could spend a bit more time and make it truly great. I would suggest doing something with the chimneys, perhaps hand drawing a brick or stone pattern(remember to warp a bit at the corners!) and color a bit differently. Likewise, some kind of texture or shape to the house walls would look very nice. Perhaps boards of various sizes or a hand drawn brick/stone pattern.
    Last edited by jfrazierjr; 02-09-2011 at 09:10 AM.
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