It looks very good so far. I use a round about formula of 5 people per building. Of course that changes depending on exactly what I'm trying to achieve with the town/city![]()
I'm taking a second crack at the town style I'm practicing and this time I'm going larger scale and going with a more organic feel. This is to be a trade and mining center located in the high lands of mountain, Small principality with a magistrate and such. The town is reinforced with walls and supports it own garrison at the magistrates office. Working on the layout stage at the moment and am looking for feedback on the layout. Is this more or less realistic for a town layout? How large of a population would a town like this actually facilitate? Hope you enjoy the progression.
Legend: Dark Green = Trees, Light Green = Fields/Sheep Herding, Blue = River, Dark Grey = Major Roads, Light Grey = Minor Roads.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License.Click Here for information on licensing.
It looks very good so far. I use a round about formula of 5 people per building. Of course that changes depending on exactly what I'm trying to achieve with the town/city![]()
Finished Maps
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
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Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
Here's where I am so far. Struggling with the topography but trudging along. This is reduced 50%, one of the larger maps I've worked on so far.
Cheers, Julien
Battlemaps, Town Maps, Tutorials.
All my maps and content are posted and published under this Creative Commons License.Click Here for information on licensing.