I think what we need is a hexagonal city block mapping challenge. Once the challenge is over, perhaps one or two of our best mappers convert the hexagons into a common style. Thisway, we'd get a whole bunch of tiles from which to use in the future. Or at least a head start.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Oooh, preeetttyyy . . .
Originally Posted by atreidestm
I would say though, that on a map TILE, the buildings should stay within the tile, unless they are going to line up no matter how you turn the tiles. So I would say tweak realism just a bit so that they fit. Also, I'd suggest having the road background in its own layer covering the entire tile, with the buildings then placed on top. It would just look cleaner. That or put in a dirt background or something underneath the clusters.
Here is my alteration to the hex image as provided by atreidestm:
Mostly the same, just added a background to it and moved some buildings around so they don't stick off the edge.
Tags for this Thread