Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Demera city map

  1. #11
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Default

    Instead of lightening the shadows too much try making them brown...that's what I do in desert-like area.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #12
    Guild Apprentice Schattenherz's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Posts
    39

    Default

    Next WIP:

    Remade all houses, tried to make the submerging docks and the water a bit more realistic, added some rocks in the upper corners (not really satisfied with them, though :/ ), made the shadows of walls and houses less solid and added some labels. The map key + scale will be done later.
    What do you think?

    Demera city map-demera06.jpg
    Fantastische Kartographie - illustrations & maps by Schattenherz | DeviantArt | Drachenblut - german RPG board & world

  3. #13
      cantab is offline
    Guild Journeyer
    Join Date
    Jun 2011
    Posts
    145

    Default

    Wow, the new houses make it look totally different. The first version called to mind the shanty towns in developing countries, while the new version looks a lot more like what I'd expect of a walled city.

    They could actually be "before" and "after" if you wanted I reckon, if pretty much the whole city had been rebuilt at some point.
    I am a geology nerd.

  4. #14
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,406

    Default

    That's looking very nice!

    I'd say you should put farmland upstream of the city, and across the river, too. If you're patterning after the Nile floodplain, it's extremely fertile land, and every inch that can be cultivated is going to be worked (unless the civilization has discovered rotating crops, at any rate). You might even put in some silty islands—if you look at satellite views of Cairo, you can see a few of those with evidence that they're being farmed. There should also be some infrastructure near the farms to make moving the food efficient. I'd expect to see lots of structures stretching up and down the river: houses, tool sheds, silos, and the like. These will be fairly temporary shelters since it's expected that they'll frequently be destroyed by the floods.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  5. #15
    Guild Apprentice Schattenherz's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Posts
    39

    Default

    Thank you

    Great idea, cantab, I will think about that.
    You're right, Midgardsomr. Though Demera's economy depends on salt rather than on agriculture, the relatively narrow space for fields would be used extensively. The one thing I'm thinking about is making the river much broader...
    Fantastische Kartographie - illustrations & maps by Schattenherz | DeviantArt | Drachenblut - german RPG board & world

  6. #16
      Chashio is offline
    Guild Artisan Gracious Donor Chashio's Avatar
    Join Date
    Jan 2011
    Location
    Maine, USA
    Posts
    916

    Default

    Yes, that looks nicer with the buildings more aligned. One little detail... The 1 and 7 labels are pretty 'aligned' with the buildings as well, which sort of gives the impression that they're part of the map (small arenas or some such, no real biggie). Maybe positioning them more on top of the buildings would help. Ooh. If you wanted to show an open gate or two you could carve out a bit of the shadow to show the sunlight coming through the doorway. Love the coloring, by the way!
    Last edited by Chashio; 07-26-2011 at 04:04 PM.

  7. #17
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Default

    As to the upstream/downstream thing...towns send their refuse downstream soooo not good for drinking water but good for crops.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #18
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,258

    Default

    This is looking quite good! The new houses are much more visible than in the former WIP. Great job so far.

    Cheers,
    -Arsheesh

  9. #19
    Guild Apprentice Schattenherz's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Posts
    39

    Default

    I tried to implement your suggestions, so maybe last WIP:

    Moved labels 1 & 7 (and changed their color, so the don't look like buildings), added fields and sheds (...), some more houses, the river is broader and the map has now key & scale. I'm quite happy with it Thanks for all your ideas, without them it would have looked not half as good as now

    Demera city map-demera07.jpg
    Fantastische Kartographie - illustrations & maps by Schattenherz | DeviantArt | Drachenblut - german RPG board & world

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •