Trying to re-do it bigger and (hopefully) better.
Do not laugh on me but I just discovered how to scatter a brush, thanks' to Ascension's quick town tutorial (but this is not being really quick), this should help in obtaining a more organic look. Now I am basically doing the reverse than before, first filling with random buildings, then regolarise it by hand. Much more time consuming, but perhaps the result is better.
I like it so far but I think it needs more buildings to make it "feel" like a city - this feels like a town to to me due to the number of buildings. I really dig the cliffs.
Do you mean more buildings in the whole city, or more buildings for a given area (more density)?
However I have still to fill the ring, add other external quarters and some notable buildings etc.
If there buildings outside the main wall then disregard what I said for now.
Some progress. Now the problem is that, while adding some more sings of the cataclism which twisted the land and wiped out the "precursors", I am growing the insane idea of doubling the mapping, before and after. That would be a terrible terrible thing to do.
Terrible things are often the best things to do :-)
The map looks great by the way.
Nice map, I like the design and layout of the city. One thing, it seems that there should be buildings outside the city wall, and there should be fields all around it too to supply food for the city.