One issue with your numbered version.
Your numbers are randomly ordered.
Starting in the middle, it goes right, then up and stops suddenly before jumping. Rather hard to quickly find a number if you need it to figure out where a known building description is. It is fine for Map to Key, but Key to Map is annoyingly hard if you haven't studied it before.
I would go with an order like (using the position you have marked now)
1 2 10 3 6 7 8 9 29 30 31 33 32 5 34 4 35 36 44 37 42 38 11 12 14 43 14 15 16 17 ...
And I'm sure you get the idea. Find a way to have the numbers in order snake around. That, or start at the top left, and scan down, The higher and closer to the left it is, the lower the digit. (Maybe small exceptions like the areas around 20, 21, 22, etc, the ones that make a nice line like that, number in order, left to right, even if a righter building is higher than one on the left)
Other than the numbering, I really like that map. Nice simple town, not sure I would call it a city. Have you thought about expanding the map space a little, build up a few denser pockets around the outside of the walls?



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