I think shadows are the most obvious way to indicate height. And to the textures: You said the scale is a problem? We have huge world maps using textures down to inns and single houses - try to search some threads in the mapping elements section. You could also check out pasis tutorial (third post), it refers to overland mapping but maybe you can pick up some techniques and adapt them for your purposein the end it is all about the textures you have.
If you decide to work with textures you could use an alternate version of the mountain techniques used by pasis to 'bank up' some earth piles around your construction side.
Great to see you working on this! Imho the lables, how simple the might be, add a lot already
If you can't find suitable textures, let me now and I'll browse my archive for you.
>Moe



LinkBack URL
About LinkBacks








Reply With Quote

in the end it is all about the textures you have.