Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: Redo of an RPG city

  1. #11
    Guild Novice
    Join Date
    Aug 2011
    Location
    UK
    Posts
    15

    Default

    Ahh - with a 'Roman' town then yes you would get much more planning and organisation of the layout - makes perfect sense. So other than a legend as Ascension mentioned it's looking really good. One thought - do they cremate their dead? Can't see a cemetary anywhere - though that may not be needed. Always like to have a nice clear cemetary on my city maps - where else can the local necromancer source his body parts.

    Entirely irrelevant aside - this would be a good arguement for cultures in magical worlds adopting cremation.... no more 'corporeal' undead.

  2. #12
      Aelyn is offline
    Guild Journeyer Aelyn's Avatar
    Join Date
    Jan 2010
    Location
    Somewhere in Europe
    Posts
    113

    Default

    The fact is that people living by the seaside prefer to be bury "in the sea", and those who can afford it are cremated and placed in urns in the homes of their families. It is actually due to the "popularity" of necromancers throughout the country that this measure was taken. Perhaps there are leftovers of the original cemetery, but I don't want to indicate that on the map- some things are best not discovered by gamers
    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

  3. #13
      Aelyn is offline
    Guild Journeyer Aelyn's Avatar
    Join Date
    Jan 2010
    Location
    Somewhere in Europe
    Posts
    113

    Default Next Round

    Here comes my next draft: Colour! And some minor atmosphere items (trees, boats, grass) to spice things up a bit. I'm not entirely satisfied with it yet, but I cannot really figure it what still puzzles me about it. Anyway, I guess I'll start lettering now.

    Redo of an RPG city-neetha-coloured.pdf

    Sorry for the file size, still working on that problem. Guess that's the occupational hazard of working with PS...
    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

  4. #14
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,902

    Default

    oooooooohhhhh.......I'm sorry to say this, I'm really sorry....but the grayscale version looks miles better to me. Just my pov of course!

    For me the grayscale one looks really sharp, with the colour it looks clunky

    And I'm sorry....because I can see the amount of work you've put in the shading.

  5. #15
      Aelyn is offline
    Guild Journeyer Aelyn's Avatar
    Join Date
    Jan 2010
    Location
    Somewhere in Europe
    Posts
    113

    Default

    Shading was actually pretty easy oO I also like the greyscale better for playing, this is more like a test of styles. Sad you didn't like it.
    Now that the warm fuzzy part is over we can get back to the ritual dismemberments. Oh wait, it's not Tuesday is it?

  6. #16
      feanaaro is offline
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    412

    Default

    question, why use pdf, and not jpg, png or whatever, for showing your map here? Besides that, very nice work.

  7. #17
    Guild Novice
    Join Date
    Aug 2011
    Location
    UK
    Posts
    15

    Default

    I agree with Ravells - I like the grayscale style more - maybe it's that old school, simple feel to it, I don't know. But as a player aid I think it's the better option. Not that I dislike the new one, just the preference.

    As to some comments on the coloured version... I really like the fields and the other out of town areas, but in town something looks odd, and like you I'm not sure what. I think it might be the roads - maybe a little bit of a cobblestone texture or something on them just to put them more in line with everywhere else where colours have at least some variation. And the sharp line between the light grey of the streets and the dark grey of the quay-side looks a little odd - is it supposed to signify something?

    A part of me wonders why the town hasn't fortified the uncultivated hill just east of the keep - seems the obvious place for an enemy to try and mount siege weapons to me. Might be worth a small tower? Though that may also be constrained by the fact you're fitting this map into an existing setting.

  8. #18
    Guild Novice
    Join Date
    Jul 2011
    Location
    Ohio - USA
    Posts
    7

    Default

    The original city you speak of must be Loudwater in it's D&D 4th edition craptastic map.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •