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Thread: [WiP] Radigast - city mapping

  1. #11
      mearrin69 is offline
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    Wiggly bobs! That's what my maps need. Nice map, Lukc...looking forward to seeing it finished!
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  2. #12
    Community Leader Facebook Connected Steel General's Avatar
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    This is coming along quite nicely. Good job so far!!
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  3. #13
      cereth is offline
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    Wow, looking great as always!
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      pasis is offline
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    looking really great. Drawing cities is a hard "work", but seems to be paying off.

  5. #15
      Lukc is offline
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    Well, it's not really "hard", just long!

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      Djekspek is offline
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    hehe yeah long is the correct word But this is looking very promising so far, and I really hope you can keep the mojo flowing to show us the endresult! cheers, DJ
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  7. #17
      Lukc is offline
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    It's a commission, so I have a pretty much right-to-the-point motivation: "I said I'd do it."

  8. #18
      Lukc is offline
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    [WiP] Radigast - city mapping-radigast2-all-buildings_full-city.png

    OK.

    The buildings are done. At last. Now I'm actually open to comments on, well, what to do to finish this map off and make it look pretty. I'm going to go do some other stuff, and by the time I get back, you're going to drown me in helpful suggestions and good karma .

    To do: More docks, Town legend, Border, Title, Better Color Scheme, Names for quarters and some more lettering.

    Not to do: Major redesigns to the town and river system. (You can suggest this all you like, but it just won't happen Hey, did I mention, the water flows from left to right, after whirling around like a propeller?)

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  10. #20
      Lukc is offline
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    Spray on, randomized roof textures? Or just the kind you get from a straight inner bevel

    Or, are you suggesting, I take the time to manually texture every single one of the app. 1000 roofs?

    Edit: rinky dinky little trees are a good idea ...
    Last edited by Lukc; 11-24-2011 at 05:23 PM.

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