Page 1 of 5 123 ... LastLast
Results 1 to 10 of 43
Like Tree1Likes

Thread: WIP - Chesburgh Springs city mapping

  1. #1
      pasis is offline
    Guild Adept pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    443

    Wip WIP - Chesburgh Springs city mapping

    Finally I got enough courage to start mapping a city. I started the project from the area I'm more familiar with - the landscape. I created a new way to do the water and I wanted to have a steep coastline and clear water to see through. I finally managed to get a decent result.
    But then I realized that the scale didnít fit with the building I had created and the buildings looked way to smal. So I have to downsize the image to half and do all the texturing again, sigh... Thatís what you get when you donít think before you do.
    P.S this sample is before I have done any resizing.
    Attached Thumbnails Attached Thumbnails WIP - Chesburgh  Springs city mapping-chesburgh_springs-1.jpg  

  2. #2
      lostatsea is offline
    Guild Adept Gracious Donor lostatsea's Avatar
    Join Date
    Mar 2009
    Location
    Ohio USA
    Posts
    457

    Default

    Looks pretty sharp to me . I'll be keeping an eye on how this progresses.
    "Aye The skies be clear , the seas be calm and the winds be with us .....

    ARGH!! but the damn compass be broken!! "

    Capt. Noah Swalter Last voyage of the " Silver Crest"

  3. #3
      atpollard is offline
    Guild Adept atpollard's Avatar
    Join Date
    Dec 2011
    Location
    Florida
    Posts
    324

    Default

    Should the deep water be a touch darker?

  4. #4
      pasis is offline
    Guild Adept pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    443

    Default

    You are right, the sea should be darker. I have now fixed it and I think it's better now. I have downsized the map to half to match better with my houses and I also reduced all textures to 50% from the original except the sea texture as I didn't want the waves to be any smaller. Tomorrow I will get to start with setting up the houses...
    Attached Thumbnails Attached Thumbnails WIP - Chesburgh  Springs city mapping-chesburgh_springs-2.jpg  

  5. #5
      pasis is offline
    Guild Adept pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    443

    Default

    I have started creating the actual city. I have not got too far yet, but something.
    Attached Thumbnails Attached Thumbnails WIP - Chesburgh  Springs city mapping-chesburgh_springs-3.jpg  

  6. #6
    Guild Member laevex_esre's Avatar
    Join Date
    Feb 2011
    Location
    Bracknell, Berkshire, UK
    Posts
    82

    Default

    Brilliant. Repped.

    I love how it's shaping up. It's like a satellite image but with a real unique style to it as well. Eager to see it finished.

  7. #7
      Larb is offline
    Guild Artisan Larb's Avatar
    Join Date
    Aug 2008
    Posts
    983

    Default

    Do you have a tutorial or anything for the methods you use to make this style map? I really like how the buildings are looking.

  8. #8
      pasis is offline
    Guild Adept pasis's Avatar
    Join Date
    Jan 2009
    Location
    Helsinki, Finland
    Posts
    443

    Default

    Quote Originally Posted by Larb View Post
    Do you have a tutorial or anything for the methods you use to make this style map? I really like how the buildings are looking.
    The method of creating the houses is relatively simple, but time consuming.
    - I have several roof textures and set of objects (chimneys etc).
    - I created several differently shaped roofs and added the various objects.
    - Use Bevel to the roofs and dropshadow to the objects to make them look more 3D
    - Put several houses together to create small blocks
    - Group your block (or single house) to one object
    - Then I reduce the size to hide the fact that the roofs and the objects doesn't blend too well together. When they are reduced like 1/10 of the original size, you don't see the problems anymore.
    - Apply bevel and drop shadow again to make them pop out.

    The problem is that it takes time to create enough variation and rotating the ready houses / blocks is an issue as I would get the shadow direction wrong. Also the shadowing is not perfect due to the way dropshadow works. That can be seen especially where the tower shadows are cast over the city wall.

  9. #9
      Katto is offline
    Guild Artisan Gracious Donor Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    653

    Default

    Although the creation of the houses takes much time, the result is worth it. It looks fantastic so far.

  10. #10
      anstett is offline
    Guild Journeyer Gracious Donor
    Facebook Connected
    anstett's Avatar
    Join Date
    Feb 2011
    Posts
    211

    Default

    Really like the style of the map and how this is evolving.

    One question is the city gate to the north. It seems like if I did not want to pay the toll/sneak in etc I would just walk around to approach the town from the east or south.

    Or am I misunderstanding the topography of that area?

    BOB
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.dragonslayers-society.org

Page 1 of 5 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •