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Thread: Béan, the Vertical City (WIP)

  1. #11
    Guild Journeyer Gracious Donor Klaus van der Kroft's Avatar
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    Great map! Reminds me of Karen Wynn Fonstad's cross-section maps, which is always a good thing.

  2. #12
      octopod is offline
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    Maybe try "Beian" to convey the correct sound? I know you're probably going for something that sounds vaguely Gaelic but you must remember that most English speakers utterly fail at pronouncing things in actual Gaelic as well.

    Very cool. What are the little arrows on the outside of the halls though?

  3. #13
      maxsdaddy is offline
    Guild Journeyer maxsdaddy's Avatar
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    Nice work Robulous. Hope to see Draft 2 soon. I'm glad octopod posted today otherwise I might have missed this fun map.
    So many maps and threads so little time. Stick with the original names, let the person viewing the map pronounce as they like. When I read text in language I don't know, I pretty much fudge it in my head and read for context. (provided I know enough to find context at all)

  4. #14
      Romulus is offline
    Guild Novice Romulus's Avatar
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    I think this is an excellent concept! I like the idea of a spiraling main street, but if you go with idea of using natural tunnels, you might want to make it look more organic and random.

  5. #15
      AutumnRain is offline
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    Love it! Awesome concept!
    Edmond: There are 72,519 stones in my walls. I've counted them many times.
    Abbe Faria: But have you named them yet? ~ The Count of Monte Cristo


    "I could change my mind, but at my age it's not likely." ~ "Morrigan" the Vampire, 2391 years old

  6. #16
      veracusse is offline
    Guild Apprentice Gracious Donor veracusse's Avatar
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    I like this map. It inspires me to finish my longitudinal cross-section map of an asteroid base I am working on for a friend. Your map gives some good ideas in style, if not concept. I like the original spelling for the map's name. I find that with English, the orthography usually does not have accent marks, so it gives it a unique and foreign feel already, IMO.

  7. #17
      Crudus is offline
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    A suggestion for making the streets look like a spiral: perhaps have the ones ascending left bow down slightly, and the ones ascending right bow up slightly? Not enough to make them look like they are curving through elevation, but just enough to suggest a coil. Try stretching out a spring and looking at it from a slight angle to get the idea of what I mean.

  8. #18
      Lyandra is offline
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    Very nice concept. Is it finished or are you going to work on it more?

  9. #19
      Janden is offline
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    This is a very cool map/concept. And the quality is excellent, too.

  10. #20
    Guild Journeyer dangerdog15's Avatar
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    What a fun and well illustrated map. I just kept thinking of all the uphill walking! It would be cool to add a lift system on the outside of the mountain.

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