Page 7 of 7 FirstFirst ... 567
Results 61 to 68 of 68

Thread: Black&white big city

  1. #61
      Korash is offline
    Community Leader Korash's Avatar
    Join Date
    Nov 2008
    Location
    Montreal, Canada
    Posts
    1,308

    Default

    I agree with Vinoex about the hills to the north being too faint. Personaly i think both styles could work with this map.
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  2. #62
      feanaaro is offline
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    411

    Default

    Thanks for the feedbacks.
    My idea was not of two different style, just two different slopes, one hill is steeper, the other, larger, two are gentler.
    Anyway, some further tweaking:

    Black&white big city-eryemire.png

  3. #63
      - Max - is offline
    Community Leader Gracious Donor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    2,743

    Default

    The effect is interesting and could work but it looks a bit too computer generated for now. Btw the city design itself andthe farms are nice. though my personnal tastes don't make me a great fan of the city shape.
    Last edited by - Max -; 06-12-2013 at 04:47 AM.

  4. #64
      feanaaro is offline
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    411

    Default

    It's true that it looks too computer-generated. That is because it is just the product of some tinkering with the bevel/emboss settings and the opacity of the brush. I would love to be able to get something with a more hand-drawn look, but without having the actual ability to draw (I don't even have a tablet, anyway), that seems difficult to me.

  5. #65
      - Max - is offline
    Community Leader Gracious Donor - Max -'s Avatar
    Join Date
    Dec 2012
    Location
    France
    Posts
    2,743

    Default

    That makes sense. What about selection, expand on many lines with thin and low opacity lines(similar to the waterlines)?

  6. #66
      Caenwyr is offline
    Guild Journeyer Facebook Connected Caenwyr's Avatar
    Join Date
    Apr 2012
    Location
    Flanders, Belgium
    Posts
    209

    Default

    Well, this is one amazing city map! I'm currently working on my own, and I would like to kinda emulate your magnificent style if you don't mind. Thumbs up for this map, feanaaro, I think I'm in love!
    Come pay me a visit on my blog!

  7. #67
      feanaaro is offline
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    411

    Default

    Thanks Caenwyr.
    Of course I don't mind, flattery is the best kind of imitation, or something like that
    I am pretty sure that if you, unlike me, were able to do something similar in a vector program it would come out much better.

    It's funny that this style encountered so much favour, in the end I find myself preferring my other, more coloured, cities.

  8. #68
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,264

    Default

    While I definitely enjoy hand-drawn town maps I quite like the style that you've got here feanaaro. I think the fields and orchards turned out very nicely. My only suggestion would be to try to distinguish the land from the sea a little more clearly. While you do have some small waves running along the shoreline one has to zoom in to see them. It would be better if one could see the difference clearly without having to zoom in. One possibility would be to place more waves out further from shore, perhaps decreasing the amount the further from shore you get.

    Cheers,
    -Arsheesh

Page 7 of 7 FirstFirst ... 567

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •