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Thread: [CC3] Caladana Oasis

  1. #1
      esorth is offline
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    Wip [CC3] Caladana Oasis

    Tiny oasis village that I'm working on in CC3 to go in the middle of a desert my players will soon be travelling through. Also includes a small fortified encampment setup by a group of adventurers not on the friendliest terms with the town.

    Not completely sure what I want to do with the map from here. I originally liked the yellow dirt background under the village, but I'm not so sure anymore. Anybody have any ideas?

    [CC3] Caladana Oasis-caladana-oasis.png

  2. #2
    Guild Adept anomiecoalition's Avatar
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    Not sure if your still working on this...(just found it as was looking for inspiration for my own oasis map)...I think it looks great, but, if pressed I would suggest to try adding a transparency effect to the yellow sand to allow it mix better with the background - along similar lines, might be nice to have more of a transition between the green and yellow and between the green and background. Might also think about including a subtle path leading to this oasis.
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  3. #3
      esorth is offline
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    Been working on some other projects instead, but I haven't abandoned this map. Still a work in progress.

    Thanks for the ideas. I definitely like the idea of adding the path.

  4. #4
      Pryme8 is offline
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    make some of the green spot into the dry areas, it will give the effect that there is ambient moisture from the oasis and if you chop up your grass/dirt transitions it will make it look more realistic... also plan on around your roads include some of that burnt out grass and maybe near the water the green grass around the edges of your trails o_O just a suggestion

  5. #5
      esorth is offline
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    And six months later, back to the oasis project. Added some transparency to the village background and added a subtle path going to and from the oasis. Decided to go very subtle on that path as travelers don't come through very often, so it's a rarely used path. Also did a lot of work breaking up the grass/dirt transitions. Found that splotches of fractalized polygons with edges passing over themselves repeatedly gave a good effect that I liked, so I used the pattern a lot to add dried grass spots.

    I'm starting to like this a lot, so it's definitely getting closer to being a completed map. Any other ideas from anyone? If not, I'll have to decide next what I want to do for text/labels (if anything)...

    [CC3] Caladana Oasis-caladana-oasis.png

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