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Thread: Village Corner - messing about in GIMP

  1. #1
      Wirelizard is offline
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    Default Village Corner - messing about in GIMP

    This is my first "map" here on the Guild, and I use "map" in quotes because it's not a terribly usable map, more the outcome of spending my day off noodling around in GIMP.

    Village Corner - messing about in GIMP-village-draft.png

    This is largely a result of me discovering the fantastic GIMP layer masks tutorial. The buildings and textures are also from here - and now of course I can't find the various threads I've been plundering, but I'm sure the regulars here will know what I'm talking about!

    I wouldn't mind doing some RGP battlemap scale stuff like this properly, but what I really want to get into is larger town/city mapping. Scale on this one is a bit vague; if the cobbled roads are only one lane wide, those three buildings on the lower left are more outhouses than living quarters!

    C&C or suggestions, anyone? I'm pretty much calling this little experiment done and planning on moving on, but I might restart this map as a proper organized village/town centre. We shall see.

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      cfds is offline
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    The textures are very nice but the lighting looks inconsistent. The roofs of the four houses to the left seem to be lighted from the top-left, the house on the top-right seems to be lighted from the bottom right and the house in the bottom-right looks like it is lighted from top-right and bottom left simultaneously.

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      Wirelizard is offline
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    Good point about the colours/lighting of the roofs. I did the roof colour before I added the building shadows, and didn't think much about lighting effects when I was colouring the roofs, obviously.

    Given the building shadows, the light is coming from top-right, which would mean the three little buildings at bottom left are OK, but all the rest need tweaking.

    Working on a larger-scale town/city map now, and thankfully bigger maps are a bit more forgiving of lighting effects - no shadows, for starters!

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