Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Village of Pramayama

  1. #11
    Guild Adept anomiecoalition's Avatar
    Join Date
    Jun 2012
    Location
    Dirty Jerz
    Posts
    334

    Default

    Here's V2...i've incorporated many of the really helpful suggestions made and consider this to be "done"...However, comments and criticisms are still welcome so that I can make future maps better. (Full resolution version can be found by following the link in my signature)

    Village of Pramayama-village-pramayama_v3-4mb.jpg

    I've increased the number of houses and decreased their size (to better reflect the change in scale that I implemented). I also reduced the number of internal walls so that it makes more sense. Finally, I fixed some typos and added more labels. Thanks again for all the suggestions!
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com*

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

  2. #12
      jtougas is offline
    Guild Master Facebook Connected jtougas's Avatar
    Join Date
    Sep 2010
    Location
    Wales Massachusetts
    Posts
    2,812
    Blog Entries
    27

    Default

    Looks Great. I liked the first version a lot and this one is even better.
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  3. #13
    Guild Adept anomiecoalition's Avatar
    Join Date
    Jun 2012
    Location
    Dirty Jerz
    Posts
    334

    Default

    Thanks...I took a cue from your work with the castle and decided to do a relatively hefty remodel.
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com*

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

  4. #14
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,267

    Default

    Nice job on this anomiecoalition, the thatch-work roofs look very convincing.

    Cheers,
    -Arsheesh

  5. #15
    Guild Adept anomiecoalition's Avatar
    Join Date
    Jun 2012
    Location
    Dirty Jerz
    Posts
    334

    Default

    Thanks....I should mention that all of the buildings used in this map are from Profantasy (not sure which add-on or specific product...but they came out of my default program folders).
    *Most of my Maps can be seen in full resolution on my blog*

    *I've made some of my maps into full adventures available for download at DriveThruRPG.com*

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License unless stated otherwise in the thread.

  6. #16
    Guild Journeyer kestrelgrey's Avatar
    Join Date
    Dec 2011
    Location
    Washington
    Posts
    103

    Default

    Hey, I haven't been on in awhile, and this was one of the first maps I took a look at - love it! Everything's really 'cohesive' and works together. The font is legible and fits the map, too.
    Portfolio & Project Blog: 99 Colored Umbrellas
    World Building Project: Worlds of Sand

Page 2 of 2 FirstFirst 12

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •