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Thread: Wolfdell Village 4E WIP

  1. #41
      jfrazierjr is offline
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    Quote Originally Posted by landorl View Post
    For me, the map in post #30, doesn't quite work. The buildings are a little more of an artistic style, while the background is a little more of a realistic style.

    Right, which is why I suggested to Del that he should either blur or smudge the "grass" layers in the image in post #30. Del did do that a bit(in 30 vs previous versions), but I think it still needs a tiny bit more. When I had downloaded the image(pre #30), I had used smudge with a splatter type brush with a med-medhigh(60???) rate in GIMP, using random mostly circular strokes and the results were pretty good. It maintains color variation of the photo realistic grass texture, but breaks it down to get rid of the actual photo realistic grass vs the hand drawn building style.
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      jfrazierjr is offline
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    Quote Originally Posted by delgondahntelius View Post
    Attachment 7314

    and there is another one

    I have to say that I don't mind this background... as a start... but it needs something. Perhaps some shadows or some slight texture. Or perhaps just putting in some hand drawn trees/shrubs will help break up the color monotony.
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  3. #43
    Secret Super-User StillCypher's Avatar
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    ::nodnod:: I really like the texture in #30, but I think it could be toned down more. #35 comes in a weak second place to me, but yes, the hatching is perhaps better consistent with the painterly style of the buildings -- but it is too flat and static. It might even look better with a slight cloud filter add to it? Kind of like parchment...
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  4. #44
    Community Leader Facebook Connected delgondahntelius's Avatar
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    Wip Wolfdell!!!

    I will be testing out the other type of background as well... but I personally am really loving this style now.... it all just seems to mesh .... but hey, I could be wrong

    Wolfdell Village 4E WIP-wolfdell_village2-5.png
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  5. #45
      jfrazierjr is offline
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    Quote Originally Posted by delgondahntelius View Post
    I will be testing out the other type of background as well... but I personally am really loving this style now.... it all just seems to mesh .... but hey, I could be wrong

    Click image for larger version. 

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    Yep.. is pretty. Perhaps changing the grass color(hue/saturation) just a bit to ton it down. I think you have a winner here.
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  6. #46
    Community Leader Facebook Connected delgondahntelius's Avatar
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    Like this? Too little ?

    Wolfdell Village 4E WIP-wolfdell_village2-5a.png
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  7. #47
    Community Leader Facebook Connected Steel General's Avatar
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    I think you've about got this nailed down Delgo, the groundscape meshes great with the buildings now.

    Personally, I wouldn't change the way the grass looks now.
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  8. #48
      jfrazierjr is offline
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    Quote Originally Posted by delgondahntelius View Post
    Like this? Too little ?

    Click image for larger version. 

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    The slight color shift plus the noise of the grass blades and I say: "OOOOOOOOOOH YEEEEAAAAAHHHH"

    You got a winner here. It could be that the noise was all that was really missing all along... but there was just way to much uninterrupted green before now. btw... check the scale on the fences.. they seem way to think to me unless made from stone...

    Not that it's needed, but do you plan to put anymore shadows/highlights down anywhere?


    heh... now all you have to do is put a fire pit into the dragon's nostils with some smoke coming out, and you have a sweet town (mostly kidding there....)
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  9. #49
    Community Leader Facebook Connected delgondahntelius's Avatar
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    Thanks SG, JoJo appreciate the sentiments

    I do still have a bit to go ..... shading wise I've got to add dropshadows to the whole effect... I think that will tie together nicely .... some other odds and ends need to be reckoned with as well....
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  10. #50
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    Yep, that's the one...the hand drawn style of the ground and foliage really fits the style of the buildings.
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