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Thread: C&C setting Island & town

  1. #1
      Londonsmee is offline
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    Wip C&C setting Island & town

    Hi all

    I've just returning to RPG gaming and started in a group where each person has taken an island in an archipelago to developing it. Well this is the island I chose I've named it Kelios (because I like the way it sounded). So far I have done the island map and some shots and now started on the main town on the island. Its been a long time since I last tried mapping and having some fun with it. Using CS6 and Terragen 2. Was looking for some thoughts, tips suggestions on pushing the maps to another level.


    Island with Hex scale (Island is about 50mile wide, and long blue area's at the bottom are reefs. I have got different hex sizes too but not shown here)
    The second island map shows zones of control. So far only done the 3 more to be attached. The grey bar is a navigation line that fits on the main map of the archipelago, to try and link the maps.
    C&C setting Island & town-island_web.jpg C&C setting Island & town-island_zone.jpg


    Dragon tooth bay as you sail through it.(on a nice day) low tide shot of dragon bay and finally picture from west to east.
    C&C setting Island & town-dragontoothpass.jpg C&C setting Island & town-dragonsteeth-lowtide.jpg C&C setting Island & town-west-east.jpg


    Town of Kelios at WIP stage
    C&C setting Island & town-kelious-town-layout_old.jpg C&C setting Island & town-kelious-town-layout.jpg

    At the present i'm dealing with the bear of empty space and what to put in it.
    Scale is also an issue im trying in my head to decide how many building i should have. and neither id nor ego is winning.


    Look forward to hearing thoughts for a new cartographer. Hope there wasnt to many images.

    Happy Designing


    Edit

    Added grass, market, marques, trees, numerous buildings. pond. holding pens fenced are. Looking better more filled out hope edit the first page is the what normally done.
    Last edited by Londonsmee; 06-26-2013 at 05:43 PM.

  2. #2
      Korash is offline
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    looks good and very rep worthy first post.

    At a quick glance the only problem I see with the views is that in the third, the mountains to the left are VERY blocky. Any way you can broaden the bases because the sides go straight up....
    Art Critic = Someone with the Eye of an Artist, Words of a Bard, and the Talent of a Rock.

    Please take my critiques as someone who Wishes he had the Talent

  3. #3
      Londonsmee is offline
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    haven't finished the shading of it. :-) was trying to help get an handle on what stage IM at. :-) but noted

    Thanks for the points , not sure what it does yet :-)
    Last edited by Londonsmee; 06-26-2013 at 10:10 AM.

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