Post By Larb
I think you need to place a coal power plant, some hospitals, and some police and fire stations. =P
But on a serious note. You could try a technique similar to that used on this map perhaps. Your buildings would all be on one layer with a pattern overlay. You could use subtle colouring on the city blocks to show their function.
On that one important buildings are marked in darker squares. I once saw someone on here make a map not unlike this one, but then drew the actual important buildings in an isometric style, but not any of the regular buildings.
As for city layout I think you'll be best off deciding on what medieval culture you're trying to emulate and then doing a search for some city maps of the period for that country.
Lol nice Sim City reference ;p...
Originally Posted by Larb
And thanks for the help, I think I just might try making the map like that image you sent me. Might be enough of a time saver.
Oh and, ROTICULATING SPLINE!
I'd think that in medieval times where city travel is essentially limited to walking (other than for the rich) the set up tends to have less zoning. People lived and worked pretty much in or above their shops as far as I'm aware. Or very close. In addition, these shops have to be fairly close to their sources of supply, so right along roads and rivers. Because no teamster is going to wind his cart down a maze of alleys for one delivery. Where you'd have more organization and order is with the traders and merchants, as they would have guilds and centralized buildings around to help protect and move their assets; as well as the clout to get things arranged they way they prefer. I think these things are some of the reasons why all that Roman order that so many towns started with got swarmed as we moved into the dark ages. You really need an iron handed enforcement to maintain districts as you have them laid out there. (and Rome itself wasn't as organized as much as they would have liked even with an iron hand)
Another point I noticed is that the palace is relatively close to an edge of the industrial district and that the road leading up to it actually passes along the industrial zone. I find that unlikely, the wealthy and powerful preferred to put as much distance between themselves and unpleasantness (pretty much everything involved with the daily life of peasants) as possible. That is why King Louis built Versailles as far from Paris as he did (I'm sure there are more relevant earlier examples, but this one is an obvious choice). So a city palace would likely be arranged to have less presence of industry around it.
Last edited by Falconius; 12-18-2013 at 06:42 AM.
That's a very "neat" city. It's wonderful if you can get all the various facets of the citizenry to keep it that way. Buildings will burn or just fall down and others will be built perhaps not so neatly. I also concur with the above comments on the layout. Of course it is your city and perhaps your nobles and leaders of commerce need to be nearby to keep the rabble from stealing and causing mayhem. I like the "block" idea of depicting buildings without having to draw each building individually. These blocks can be color coded to represent different uses. Overall you have put a lot of thought into this and I wish you good luck. City mapping is it's own insanity. Trust me I know....
Kingdom Of Shendenflar Campaign Setting (WIP)
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Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.