Many thanks for your answers !
I'm not very good for labelling but I feel like I'm learning a bit more each time (and that's what matters right?). So, I'm gonna try a few other fonts.
@ Jalyha : the map is gonna be this size (and thanks for the rep btw )
I misunderstood your previous post perhaps... I will not include the map in my description of Eldoran but intend to use it as a tool for the players. Anyway, I'll prepare a text to give you a view on the city of Argona.By Jalyha
b... b... b... but I want to read the story
Here's a new test of font & labels. Think it to be better & hope you'll agree with me!
Oh, yes, that's a bit easier to make out!
(And I was teasing you to write a book for the city, lol )
Added a few things : air-rail in red lines with circles for the stations. My probable spots for locating buidlings (the round ones) and quarters/parcs (the squares). They lack the numbers, of course. Thoughts?
And, I confess I am an "easy-to-tease" man - So here's a view of the city (beg your pardon for the mistakes...)
Argonauts's Company – General View
The Argonauts's Company is quite recent (at least officially, with storefront) but based on a solid reputation. The company stands out by its exceptions : international but independant organisation, and motivated by clearly more than the simple commercial benefits.
Some things are well-known and confirmed by the company, partly to stop some bad rumours. First, the company provides services for money or counterparts but with a unique and strange selection of its clients. Moreover, the company doesn't hide its ambition to make emerge the new heroes who will face the threats of tomorrow or prevent some possible wars-to-come.
An other thing largely known is the presence of the Pythia ever since the beginnings of the company. Many people believe wrongly the Pythia of being the leader of Company. Few are those who know the founding events of the Argonauts's Company and when it occured. The only presence of the Pythia, added to the city of Argona veils the argonauts in mysteries.
The mythic Argona
None of them will confess it, but some argonauts have entered the company only to get the chance to see Argona and walked its streets. The myth tells that Helios himself, right after the killing of a giant snake (the "Python", creature of the Astrals), offered the snake's magic scales to the oracle who told him where to find and how to surprise the monster.
From this event, the oracle came to be known as "the Pythia". Later, she was welcomed and saved (being hidden) on the board of the fabulous ship Argo (the "fast"). It was Actor's ship, built with the sacred wood of Odonias and secretly protected (and the crew with it) by the goddess Eôs, thanks to the nacreous enchanted prow which represented her. The sacred wood was supposed to have a gift of speaking and seering by itself. By the mean of the prow, the goddess was able to see and hear, and then to create a mist from the water to hide the ship before it crossed a danger.
Later, the Argo was severly damaged and ran aground on a beach of Ceredhrial. Only nine seamen were saved thanks to the Nine Waves of Vellamo. The wood, the prow and the seamen were placed under the protection of Lug himself.
What happened then is kept secret. Until the coming of the Pythia and Electryon who collected the remnants of the magic ship that had saved her. The Pythia gave the wood and the statue to Electryon and told him what to achieve with it. Electryon went to Oggùn who used its magic and the diadem of the defunct Ilmatar to build the flying city of Argona.
The Pythia settled in Argona, the company were founded, giving form and population to the city.
The magical Argona
The major part of the city is done of a magic crystal (supposedly coming from one of the moon arks collapsed on Eldoran). It has numerous properties, but mainly : it is almost indestructible by normal means and its properties (color, texture, opacity...) can be changed magically.
The wood of the ancient ship Argo has been used for the beams of the Dome of the Parcae and the three Norns's Pillars. The stature of Eôs stands in the middle of the Great Square and the scales of Python coverd the Adyton where the Pythia is living.
With time, a lot of new magical and technical elements have been brought to become parts of the city. And of course, with the new developments and the increase of population, a lot of new constructions has been built with non-magical elements (like the peers of the skyport).
Approximately in the center lies the Adyton. Big improbable spiraled tower looking like a gigantic snake rolled around a stick turned toward the sky. The Adyton is 12 levels high and do not have any windows or visible openings. Few are those who are authorized to enter it.
Near the middle of the skyfront lies the Skald's Pillar, and on the opposite side, the Palatine Dome, with, inside its walls, the famous Dome of the Parcae, the Agora, the Hall of Mandates, the Sessrumne Palace and the Bachorbladhra University. On each side of the Palatine Dome, close to the edges of the city, lie the two other Pillars of Urd and Verdandi.
The city is organised in five Quadrants. Between the Palatine Dome, the Urd's Pillar and the Artery is the Quadrant of Alkeion. Across the Artery, facing Alkeion is the Quadrant of Oyà. Also bordering the skyfront is the Quadrant of Iarnabheil. On the side of the Verdandi's Pillar is the Quadrant of Onyotaaka. And at last, the fifth Quadrant named Dökkheim lies partly under the others with the Artery as a core avenue.
I have to confess that i am liking a lots this map, and for sure will be a reference for me when i try do city mapping. The sources of the city is nice, i like this type of envioriment, with old techenology.
I just want to do a observation coz i will try do myself
You used some shadows to represent the deep in some areas of your map, why not give a small inclination in the map tranfering some of this felling for the high roofs?
I used you map to show the shadows that you used and one try about wut i am saying.
Is just a idea
I've thought about that - and been a bit lazy I confess The main reason is that I would have do it in another software...
I'm also a bit afraid of "overloading" the map, and some of the building blocks have different heights (even if the major part of the city is 3-4 floors. But MOST IMPORTANTLY, I don't really know if I could do something as good as your exemple!
I forget what software are you using Ilanthar?
I'm using Paint Shop Pro 7 (and yeah, I know, that makes me an kind of an E.T.
I use GIMP, Wilbur and Inkscape for certain things only.
Well I was just going to say (I don't know how paint shop pro works) but in Gimp, shadows are super easy and take like... a few seconds o.o