Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 31
Like Tree8Likes

Thread: Round, varied height roofs - (Mapping my Temple/council building/grounds)

  1. #21
      Jalyha is offline
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,048
    Blog Entries
    6

    Default

    Now, boys, you're both pretty.

    I think that the 3D rendering is a great tool, and I'll use it, eagerly, once I have enough *base skills* to do so. For now, I'm like a toddler, taking baby steps, and I think the shadow method here will work better for my first attempt... and if it's enough, I'll probably stick with it for this map.

    But I can see how beneficial the 3D render would be for any project - especially tricky temples - and I'm really glad to hear both methods, because I will need them at some point.
    Have you "liked" a post today?

  2. #22
    Publisher Gamerprinter's Avatar
    Join Date
    Jul 2007
    Location
    Ottawa, IL, USA
    Posts
    3,618

    Default

    The beauty of 3D is that it is only slightly more difficult to create this as opposed to a building - I've got about 2 hours in creating this angler deep sea fish. The right 3D program can be great for organic forms. Its properly aligning the texture or 'skin' on a 3D object that is a pain. Its fine if the object is a sphere, cylinder, box or flat surface, but when the object shape is complex texturing is a not easy to do. Lately, I've been creating 3D objects rendered gray, then apply the textures in Xara in 2D, but faking it to look right.

    Note both the teeth and the fins have partial transparency applied.

    Round, varied height roofs - (Mapping my Temple/council building/grounds)-angler.jpg
    Last edited by Gamerprinter; 02-03-2014 at 12:56 PM.
    Jalyha likes this.
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  3. #23
      Ilanthar is offline
    Guild Artisan Ilanthar's Avatar
    Join Date
    May 2010
    Location
    France
    Posts
    557

    Default

    Sorry, I realize that my last post was seriously lacking of good explanations ... guess I had not had my coffee yet.

    I found the Xach effect in GIMP with "Filter" -> "Lights & Shadows" -> "Xach effect". It's a fu script apparently which manage both light & shadow effects in different layers. You only have to give some tests with the parameters.
    Jalyha likes this.

  4. #24
    Publisher Gamerprinter's Avatar
    Join Date
    Jul 2007
    Location
    Ottawa, IL, USA
    Posts
    3,618

    Default

    The two bridges and the towers in this mining map I did in the Finished Maps forum used 3D to create the shadows. Linkee here - Dhur Naal Dwarven Mining Complex.
    Jalyha likes this.
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  5. #25
      Jalyha is offline
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,048
    Blog Entries
    6

    Default

    Oh I like that xach effect on top of the domes


    @ GP - I'd love to be able to do that. Hopefully I'll be able to afford the software soon (or figure out the free version, lol)
    Have you "liked" a post today?

  6. #26
      Jalyha is offline
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,048
    Blog Entries
    6

    Default

    Okay I'm having some issues with the smaller domes...

    Before:

    Round, varied height roofs - (Mapping my Temple/council building/grounds)-temple-roof.jpg


    And after adding the smaller dome-like things...

    Round, varied height roofs - (Mapping my Temple/council building/grounds)-temple-roof-2.jpg


    I think it's a problem with the settings for my bump map, but I'm not sure what. I'll have to play around with them a bit
    Have you "liked" a post today?

  7. #27
    Publisher Gamerprinter's Avatar
    Join Date
    Jul 2007
    Location
    Ottawa, IL, USA
    Posts
    3,618

    Default

    It doesn't appear as if you've used as much of a bevel on the smaller domes as you have done on your first ones. They look flat, rather than rounded.
    Gamer Printshop - We print RPG Maps for Game Masters!
    http://www.gamer-printshop.com

    Kaidan setting of Japanese Horror (PFRPG) Google+ community

  8. #28
      Jalyha is offline
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,048
    Blog Entries
    6

    Default

    Aye.. when I used any more/less they turned completely black (or flat) it was weird. Is it one of the shape settings, maybe?
    Have you "liked" a post today?

  9. #29
    Professional Artist Cunning Cartographer's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    300

    Default

    You probably need to soften the shadow/line or something, but maybe take a screenshot of your emboss settings and copy them here. In Photoshop you are able to to copy a layer style then paste it onto another so it matches the settings, might be worth trying that out (not sure if GIMP has the same settings).

  10. #30
      Jalyha is offline
    Guild Expert Jalyha's Avatar
    Join Date
    Jan 2014
    Location
    Out of my Mind!
    Posts
    1,048
    Blog Entries
    6

    Default

    Hmmm maybe I should screenshot everything so people can tell me where I mess up

    I think I shall...
    Have you "liked" a post today?

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •