The beauty of 3D is that it is only slightly more difficult to create this as opposed to a building - I've got about 2 hours in creating this angler deep sea fish. The right 3D program can be great for organic forms. Its properly aligning the texture or 'skin' on a 3D object that is a pain. Its fine if the object is a sphere, cylinder, box or flat surface, but when the object shape is complex texturing is a not easy to do. Lately, I've been creating 3D objects rendered gray, then apply the textures in Xara in 2D, but faking it to look right.
Note both the teeth and the fins have partial transparency applied.