Page 2 of 30 FirstFirst 123412 ... LastLast
Results 11 to 20 of 292
Like Tree2Likes

Thread: More cities (City Designer 3)

  1. #11
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Quote Originally Posted by mogul76 View Post
    No, I'm not Dutch. But I spent about 20 years of my life in the Netherlands (Rotterdam and Amsterdam)... and I'm not that old ;-) By the way, you seem to be a very fast cartographer!
    Ah, I live near Rotterdam and work there
    Strange though... living most of your life in the Netherlands and not being Dutch

    Because it's such a blast to make city maps with CD3 I have been spending about 4 hours each day mapping. Which is enough to do smaller maps like Noorderpoort or Westerpont.

    Next up Ravenburcht... I think.

  2. #12
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    So, my seventh map turned out to be another small village. I wanted to experiment a bit with a white underground and snowy trees.

    Venduras is a village of about four hundred people. It lies outside the Valley, which means its covered in snow most of the year. To the north lies a forest and some mountains. There's a small iron mine there that is exploited.

    A lot of villagers are involved in the herding of reindeer. The animals are raised for meat, hides, milk and antlers. They are also used for transportation. The village gets few travelers, but there is small inn and a few times a year products are brought to The Valley to be sold. Or if the villagers are lucky some travelling merchants will visit them.

    Venduras has no soldiers or militia, but is only occasionaly preyed upon by bandits as it is far from prosperous. There's an elected mayor, although elections are only open to certain male elders.
    Attached Thumbnails Attached Thumbnails More cities (City Designer 3)-venduras1.jpg  

  3. #13
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Also added a floorplan of the keep/fortified mansion in Verena made with Dungeon Designer 3:

    http://www.cartographersguild.com/sh...ad.php?p=32561
    (I put the thread in another forum, as this one is intended for city maps).

  4. #14
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    For my eight map I picked Ravenburcht.

    Ravenburcht (translated something like Raven's Keep) has grown a lot in the last years and is now a respectable city and home to a few thousand citizens. Most of the traffic going to the capital Concetron passes through this city and over its toll bridge. There's a fortified house near the bridge where the administration collects the money.

    The city is dominated by a large castle on a cliff. It was once built to protect Concetron and is now garrisoned by Alliance soldiers. There used to be a large statue of the wizard Téodan on the cliff - the first thing travelers would notice when passing over the bridge - but it was torn down after the fall of the hated wizard.

    During the revolution there was a battle near this city and the leader of the revolution was almost killed. A bodyguard was formed to protect him, basing its name on the nearby keep: the Silver Ravens. The Alliance monarch is still protected by these highly skilled swordfighters, dressed in black and a silver raven pinned to their chest.
    Attached Thumbnails Attached Thumbnails More cities (City Designer 3)-ravenburcht1.jpg  
    Last edited by Gandwarf; 09-25-2008 at 08:18 PM.

  5. #15
      Torq is offline
    Community Leader Torq's Avatar
    Join Date
    Jun 2007
    Location
    Cape Town, South Africa
    Posts
    902

    Post

    Your cities are fantastic Gandwarf. We are very much in need of city designers at the CWBP. If you havn't had a look at the project threads please do so. Also if you have any city designs hanging around we would love to give them a home. Keep up the great work.

    Torq
    The internet! It\'ll never catch on.

    Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld

  6. #16
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    I agree with Torq, and each one is just a bit better than the previous, an obvious indication of your increasing skill/familiarity with CD3.

    Keep up the good work.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #17
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Thanks for the comments guys!

    So I wanted to do a quick map again. I am not entirely happy with it and might redo it in the future.

    This is the town of Paradijs (Paradise). Do not let the name fool you however, as this used to be a very miserable place in the south. The sorceress Ylianne sent thousands of slaves here to work in the nearby silver mines. A camp was established and around it evolved a small town (overseers, soldiers, free skilled workers and their families). Conditions in the camp and mines were very bad, prisoner abuse rampant, and not many survived even for a year. But there were always more slaves being sent.

    The brilliant Alliance general Belarcar - once a simple fisherman from Meerzicht - put an end to Ylianne's reign when he defeated her armies near her seat of power: Sirilion. A few weeks later this camp was liberated. It now functions as a prison for Ylianne's followers.
    Attached Thumbnails Attached Thumbnails More cities (City Designer 3)-paradijs1.jpg  
    Last edited by Gandwarf; 09-26-2008 at 08:08 AM.

  8. #18
      Valarian is offline
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Default

    All these places called Paradise, and none of them live up to the name
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

  9. #19
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Quote Originally Posted by Valarian View Post
    All these places called Paradise, and none of them live up to the name
    Haha, it's a bit of a cliche, yes. But I would like to think it was an extra slap in the face of the people sent there. The name mocked them.

  10. #20
      Larb is offline
    Guild Artisan Larb's Avatar
    Join Date
    Aug 2008
    Posts
    963

    Post

    Some wonderful maps in this thread. Also nice to see less "regular" city walls. I'm not a big fan of symmetrical city defences, they usually tend to conform more to the landscape and shape of the city, rather than aesthetics. Plus, constructing them is expensive, so they usually take the shortest route.

    Although, saying that, a couple of the cities I've designed have symmetrical city wall layouts. If your city history can justify, then it's fine really... =P

    But anyway, I really like the cities, they are all very interesting.

Page 2 of 30 FirstFirst 123412 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •