Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 41

Thread: Fantasy RPG Town Map

  1. #21
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,862

    Default

    Looking really good, Turganev. I really like the colour set you've used (apart from the river which looks a little too bright, as Torstan said). My only small crits are the building distribution and and size are very uniform. the wiggly roads are really nice tho.

  2. #22
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Here's the latest attempt. I've replaced the bridges with the wooden plank/stone frame bridge pic that I created and I also added an extra bridge. I have also replaced the water but I'm not 100% satisfied with it. I'm going to think that one over for a bit and see what I can come up with. Any water tips would greatly be appreciated.
    Attached Thumbnails Attached Thumbnails Fantasy RPG Town Map-large_town001.png  
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  3. #23
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,142

    Post

    That's a big improvement with the bridges. If you are feeling keen - looks like it so far! - it might be worth putting a feature in the town wall where it crosses the river too. It would be unlikely for the builders to have built that across as a diagonal. I know - I'm picking nits.

    As for the water texture the first point is that it is too large - try reducing the scale by 50%.

    It can also be worth having one layer for the colkour of the water and another for the highlights - the light on the surface. On your colour layer try a darkish blue in the middle of the river lightening to a mid blue at the edge. Then have a layer over the top with the river texture set to soft or hard light, and play with the opacity. You can get some good results by tweaking the curves on the texture layer so that the texture is much harder with clean edges on the light areas. Water tends to reflect very sharp highlights. Hopefully those will give you a fun hour or two's experimentation. Looking forward to seeing the results!
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  4. #24
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    It might even be worth a try to make the river a solid color than go over it with small, low opacity airbrush of a lighter color then use the 'smudge' tool (or whatever the GIMP equivalent is) to show the direction the water is traveling.

    This worked out pretty well with the aqueduct on my Seagaard map.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  5. #25
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,862

    Post

    I hope you don't mind, Turgenev, but I took your map and had a play with the river (using photoshop). I used a reasonably desaturated blue, gave it a small amount of noise which I reduced the opacity to, bevelled inwards (to make the river banks) and gave it a gradient fill (which emphasises the banks a little more and adds a nice variation of contrast to the river over its whole length) and satin overlay (gives it dark and light bands so it looks a little like a sky reflection). I think it looks OK this way.
    Attached Thumbnails Attached Thumbnails Fantasy RPG Town Map-village.jpg  

  6. #26
      Gandwarf is offline
    Community Leader Gandwarf's Avatar
    Join Date
    Jun 2008
    Location
    Netherlands
    Posts
    3,025

    Post

    Yep, the bridges are a great improvement.

    The larger forests reverted back to their original state, though?
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  7. #27
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    I always add in a sandy brown river bank as an outer glow or gradient stroke (set to shape burst in PS). Lastly, the bridges are a bit orange, maybe make em more tan-brown. Minor nits on my part, I know, so please disregard if ya feel like it Lookin swell overall tho so keep on truckin.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  8. #28
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Thanks everyone for the wonderful tips! I've taken everything into account and here's my latest attempt...
    Attached Thumbnails Attached Thumbnails Fantasy RPG Town Map-large_town001.png  
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  9. #29
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    Dayum, that's lookin goood (with a bunch more O's)! Nice job man. I tried to bonk thee but, alas, your THACO warded me off so I have to spread some love.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #30
      Turgenev is offline
    Professional Artist Turgenev's Avatar
    Join Date
    Apr 2008
    Location
    Toronto, Canada
    Posts
    872

    Post

    Thanks for the compliment, Ascension. As you can see, I removed the part of the castle wall that was going over the river. I figured it would prevent any potential use of the river (especially now since the walls are mainly historical and not really up to standards for defensive purposes). I'll probably post the Greyhawk version in the Finished Maps section of the Gallery once I finish detailing the Legend for the various buildings.

    I think I'm done with this map for the time being. I need a break from it and besides, I want to start writing it up for my AD&D campaign. I really do appreciate all the help from everyone and I have repped those that I could (a few of you I couldn't until I spread the love around a bit more - I have already repped you recently ).
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

Page 3 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •