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Thread: Burgenos WIP, as promised

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      Hoel is offline
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    Wip Burgenos WIP, as promised

    As promised, the town of Burgenos. I'm not quite done, have some finishing touches here and there to add, and I'm thinking of adding some fields.
    Any last minute suggestions?
    I've tried to add a little ground relief and make the walls fit more with the theme since my last city map (St. Espene).
    I've tested the tree-idea Asharad gave me and it worked great i think.


    Btw, i know the city layers are transparent and the coloring of the roofs don't work, I'll work on it.

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      aiRo25 is offline
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    I have no suggestions, but I seriously like this map!

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      landorl is offline
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    Wow! This is cool. I can't think of any suggestions to improve this!

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      Asharad is offline
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    I like what you did there. The trees look great, and your relief on the hill side forts looks awesome.

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      ravells is offline
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    Wonderful! It's a lovely map, but ...not enough negative space for a large city. To my eye, it's too compressed. It is a beautiful map though!

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      Hoel is offline
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    I assume you mean the clutter west of the river. Thats supposed to be a large slum with ppl propping up shacks and hovels everywhere there's room.
    The town grew out of the old town at the mounth of the river and the rich people got the east side by the castle and that became the nice part of town, with merchants temples and official buildnings. The west side grew from a small slum to a huge slum area, merging with the large farms on the southern hill and starting to spill out beyond the relatively new walls.

    The star shaped fort on the hill is for the local Paladins of Heironeous chapter with 'modern' sloping walls and heavy bastions.
    The older castle overlooking the sea is converted from a medieval castle

    Oh, i really need to find a reason for the campaign to stop of at a sizable fortress, or find some other excuse to make a map of one.

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      Ascension is offline
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    Just a couple of things I might tweak...the road out of town would probably not be paved so I'd make that a tan (dirt) or brown (mud) and the buildings are all the same color of Mediterranean style terra cotta; need some variation in there. The land looks superb and the trees look pretty good as well.
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      Gandwarf is offline
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    I like it. However, I think there should be more streets. You have some bigger streets which divide the city in several large sections. Those larger sections should be divided again I think, by smaller streets. It doesn't look quite natural to me right now.

    And I agree with Ascension, you need some different colored roofs.
    Also, you might want to make the bridges stand out some more (by using a different, more stone colored grey).

    I like your water, cliffs and general city layout a lot.
    Last edited by Gandwarf; 12-29-2008 at 06:13 AM.
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      Hoel is offline
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    Thanks for the input, I'll go over the roads and recolor.
    I want to find a way to repaint the color of the houses individually (most of the houses on the east side actually are teracotta, It's a romans-with-firearms campaign) but it's really too much work. I tried using clouds but it's too big.
    I'm gonna post an update tonight.

  10. #10
    Community Leader Facebook Connected Steel General's Avatar
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    Love the terrain, looks very natural.

    As far as other critiques I think they've pretty much been covered already.
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