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Thread: Teston

  1. #11
      Korash is offline
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    Wip Latest WIP

    Okay, spent another hour adding shadows based on the sun "position" (top right). Comments and/or critiques?

    @ Ascension - I am using gimp, and I have no clue how to "link" layers. I looked through the commands but I didn't see it if it is available.

    @ Hoel - Got 2 high points for the catapults and am thinking of some strategically placed ballistas to shoot along some of the larger gully's.

    ? for people = how do you place a bevel and/or drop shadow in Gimp. I am at the stage in the tut to start working on the buildings and Drop shadow is the next step.
    Attached Thumbnails Attached Thumbnails Teston-teston3.png  
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  2. #12
    Guild Master Gracious Donor Midgardsormr's Avatar
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    Wow, that's marvellous terrain! Very good job, have some rep!
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  3. #13
      Ascension is offline
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    Sorry, my bad...thought it was photoshop. Disregard what I said earlier Looks killer.
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  4. #14
    Community Leader Facebook Connected Steel General's Avatar
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    Coming along very nicely Korash.
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  5. #15
      Hoel is offline
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    Great job, coming along very nicely.
    -The small pond to the west lacks shadows and seem to float on the slope.
    -You need to soften some of the lines in the shadow layer, aspecially on the southern slope

    I think you'll be using symbols for the catapults on this scale. Think about the range of those, they can't fire very far.
    What's the main angle of attack?
    The steep banks of the northen part of the river would make the bridges very hard to take if the defenders put up some stockades.
    I'll keep checking in..

  6. #16
      torstan is offline
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    I'd copy your building layer and desaturate it so that you have a copy of all your buildings in lack. Place it under your coloured buildings. Now gaussian blur it and move it down and left to give you a drop shadow. The ammount of blur, and the amount you move it will change the effect. Then change the blend mode to multiply or overlay (depending on how heavy you want the shadow and you are done. If you want to be a bit more accurate to the shape of the shadow then use motion blur instead of gaussian blur, but then you'll need to do a bit of cleaning up on the top left corners of each building.
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  7. #17
      Korash is offline
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    Wip small touch-ups

    okay, finished number VI - Buildings and Roads. Or at least I think I am.

    I also added a couple of rough bridges and tweaked the shadows a bit.

    Next on the tut is the veggie stuff.

    'nother ?....In the tut (Photoshop) pyrandon mentions a Filter>Artistic>sponge or dabbing with a sponge. Any equivalent in Gimp?

    @ Hoel - main thrust would be against the southeast slope, with secondary assaults on the bridges and 1 threatened river assault from the western river bank. The main problem for the attackers would be keeping decent control attacking up the broken slopes, while the defenders really do not have any real protection versus any siege equipment.

    C&C anyone?
    Attached Thumbnails Attached Thumbnails Teston-teston4.png  
    Last edited by Korash; 02-21-2009 at 11:16 PM. Reason: ooops
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  8. #18
      RobA is offline
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    I think the ps sponge tool is like dodge/burn but for saturation.

    I'm guessing a similar effect could be made by painting with the paintbrush using a fully saturated colour (like red) using the saturation painting mode. . Desaturating could be painted by using black or white instead of a colour.

    edit: oh yeah - and to link layers, click to the right of the visibility eye in a number of layers. Then performing a transformation on one of the liked layers will perform the same transform an all linked layers. Not sure if that is quite the same as ps. linked layers.

    -Rob A>

  9. #19
      Korash is offline
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    Thanks RobA, will give that a try when I can later.
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  10. #20
      Hoel is offline
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    Looks good.
    The defenders sure have problems with an assault up the slope. They won't have much protection at all. It would be more like a field battle than a siege...
    If the terrain is smooth enough for the defenders cavalry they could really make a dent in any attacker, and there's good positions for archers. This could be a fun map for a fantasy strategy game at company level i think.

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