Page 1 of 4 123 ... LastLast
Results 1 to 10 of 35

Thread: Test City Style

  1. #1
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,905

    Post Test City Style

    I'm trying to come close to recreating the style of these maps drawn by WB Clarke in the 1800s (more of which on this thread)

    This is still very much a WIP which will eventually become Port Kahardi for the CWBP.

    At the moment I'm just working on:

    a. Ensuring that the city looks credible in the shape and distribution of the buildings (I haven't cut up the big blocks yet);

    b. the city hatching style (I've hatched the sea/river differently) to the reference but I think it looks too big compared to the reference which is much finer; and

    c. the parchment background

    Toff said something very interesting when this map was posted without the hatching and that was that it was difficult to differentiate open spaces from building spaces. Is that still the case with the hatching now in?

    Thoughts, comments and crits very welcomed.
    Attached Thumbnails Attached Thumbnails Test City Style-test-city-copy.jpg  

  2. #2
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    So far so good I say. Lots of interesting shapes, very dynamic and eye catching.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,464

    Default

    Cool stuff going on here Ravs!

    I like the current hatching very reminiscent of some of the maps I used as inspiration in my current challenge map.
    My Finished Maps | My Challenge Maps | Ghoraja Juun, my largely stagnated campaign setting.

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  4. #4
      Hoel is offline
    Guild Artisan Hoel's Avatar
    Join Date
    Nov 2008
    Location
    Skövde, Sweden
    Posts
    657

    Default

    Really good style. Nice and crisp.
    I do thing there's a bit much rounded blocks/buildings thou. It's a bit too organic in places like the docks...

  5. #5
      NeonKnight is offline
    Community Leader NeonKnight's Avatar
    Join Date
    Aug 2007
    Location
    Surrey, Canada, EH!
    Posts
    5,025

    Default

    Its interesting. I view the hatching as not so much 'buildings' but groups of buildings/city blocks.
    Daniel the Neon Knight: Campaign Cartographer User

    Never use a big word when a diminutive one will suffice!

    Any questions on CC3? Post them with CC3 in the Subject Line!
    MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave

  6. #6
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,905

    Default

    Thanks guys, I'll take it all on board and put up the next WIP later. Sorry Neon, I should have said blocks rather than buildings.

  7. #7
      jaspertjie is offline
    Guild Journeyer jaspertjie's Avatar
    Join Date
    Jan 2009
    Posts
    181

    Post

    Quote Originally Posted by ravells View Post
    I'm trying to come close to recreating the style of these maps drawn by WB Clarke in the 1800s (more of which on this thread)

    This is still very much a WIP which will eventually become Port Kahardi for the CWBP.

    At the moment I'm just working on:

    a. Ensuring that the city looks credible in the shape and distribution of the buildings (I haven't cut up the big blocks yet);

    b. the city hatching style (I've hatched the sea/river differently) to the reference but I think it looks too big compared to the reference which is much finer; and

    c. the parchment background

    Toff said something very interesting when this map was posted without the hatching and that was that it was difficult to differentiate open spaces from building spaces. Is that still the case with the hatching now in?

    Thoughts, comments and crits very welcomed.

    No I don't like it. It's too dizzy

  8. #8
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,443

    Post

    I think it's beautiful. Do you intend to keep this clean look, or are you going to grunge it up like the sample map? Either way, I like it quite a lot. And I can clearly see the difference between the positive and negative spaces.

    I'm looking forward to seeing Port Kahardi!
    Bryan Ray, visual effects artist
    http://www.bryanray.name

  9. #9
      Towser is offline
    Guild Apprentice Towser's Avatar
    Join Date
    Jan 2009
    Location
    Lawrence Kansas
    Posts
    28

    Default

    I really like the ocean! Its very pleasing to the eye especially with the texture!

  10. #10
      Valarian is offline
    Guild Adept Valarian's Avatar
    Join Date
    Apr 2007
    Location
    Worcestershire, UK
    Posts
    330

    Default

    I like the style, though I think the larger blocks need to be broken up. The blocks of buildings along the coast look fine, but the large blocks further inland don't look right to me. Apologies if this is the intent and you just haven't got that far with the map yet.

    [EDIT] there you go, I'm posting without reading properly again .... it's in the original post (point a)
    Argh! Can't rep again. Sorry Ravs, I'll have to remember to come back when I can rep you again.
    Google Groups for FGII Games:
    European FG2 RPG - Fridays & Sundays (8pm UK time)
    Using Ultimate FGII and can accept unlicensed player connections on some of the games

Page 1 of 4 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •