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Thread: Safeton city map CD3

  1. #11
      snuggums is offline
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    Default PDF Creator

    I recently started using CC3 and have had problems with crashing so I decided to try this PDF Creator but when I do, it only exports the dungeons I've made without the sheet effects. How can I include them?

  2. #12
      NeonKnight is offline
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    Quote Originally Posted by snuggums View Post
    I recently started using CC3 and have had problems with crashing so I decided to try this PDF Creator but when I do, it only exports the dungeons I've made without the sheet effects. How can I include them?
    Make sure your PRINT dialogs look like this:
    Safeton city map CD3-pdfprint..png

    You can set tiling, etc, to what you need. Of importance is the SHEETS section.

    Also, ensure your image is displayed with the sheet effects currently activated.
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  3. #13
      nematode is offline
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    Wip

    Wow! It's been a year and a half since I started this thread. In the meantime, I've resumed work on the map, and a work in progress copy is below.

    My attachment shows a fairly straightforward CD3 map with the buildings completed, before trees and labelling and so forth have been done. I imported a fair amount of bitmapped art into the drawing to improve the look of the map, like the city walls, the castle, a domed structure, docks, and watercraft.

    Although it's a reasonably serviceable map as it stands, what stopped my progress last year is that I want to create a map that shows changes in elevation and other terrain features in a more visual way than I am able to do with CD3.

    At the time, I didn't know how to do that. But my skills have improved since then, so it's time to see if I can create the look I'm hoping for. My plan is to create terrain in PSE and merge the two together.

    More to come.
    Attached Thumbnails Attached Thumbnails Safeton city map CD3-safeton-cd3-style.png  

  4. #14
    Guild Artisan Aval Penworth's Avatar
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    Cool. Looking good so far...I often use both programs on city maps to get a better result.

    Are you planning to add more buildings? There is so much space inside the walls, and I am wondering what you are going to do with it.
    Last edited by Aval Penworth; 09-10-2010 at 11:05 AM.
    Hi ho, hi ho, it's off to work I go..

  5. #15
      nematode is offline
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    Quote Originally Posted by Aval Penworth View Post
    Cool. Looking good so far...I often use both programs on city maps to get a better result.

    Are you planning to add more buildings? There is so much space inside the walls, and I am wondering what you are going to do with it.

    Thanks! The question of density of buildings is one I've thought about a lot and wrestled with in my mind since I started the map. I want my terrain contours to be visible, and I haven't come across a satisfying technique to make an area filled with buildings appear three dimensional. So the empty space, or a fair bit of it. will be filled with terrain, and vegetation, labelling, etc.

    Another reason for the areas of varying building density is that I'm endeavoring to depict a city undergoing growth, with old city districts by the water, featuring areas of dense buildings surrounded by stone walls, and a new city that is springing up inside a wooden wall & earthen rampart, with less dense bldgs and growing haphazardly.

    This'll become evident ... hopefully!!! when the terrain is mated up.
    Last edited by nematode; 09-10-2010 at 12:11 PM.

  6. #16
      jtougas is offline
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    Nice!! as a WoG fanatic I am eagerly watching this!!..as an aside my character has had a few shall we say "balance challenged" nights at the Angry Mermaid....lol

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
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  7. #17
      nematode is offline
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    A WoG fan! Awesome!

    Here is a WIP shot of the terrain, done in PSE. Major to do's before marrying it to the structures in CD3 are add more vegetation, improve the roads, get the rocks where I'm happy with em. The roads and the rocks - especially the rocks - have been hard for me.

    And after reviewing the image I'll also need to tone down the swampy draw. The PNG really brings out the dark swamp texture.
    Attached Thumbnails Attached Thumbnails Safeton city map CD3-safeton-pse-wip-sep10.png  

  8. #18
      jtougas is offline
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    It really looks great. With the tweaks you described you should be well on the way to a excellent map. The rocks shape and detail look very good.

    Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)
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    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  9. #19
      nematode is offline
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    Default Sections combined

    Here are the CD3 and PSE parts of the map combined.
    Attached Thumbnails Attached Thumbnails Safeton city map CD3-oct01-image-ds2.jpg  

  10. #20
    Guild Artisan Aval Penworth's Avatar
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    Bravo. I congratulate you on a fine job.

    You could probably do a little more to blend the imported elements into your PS scene, but that is really just nit-picking. Well done.
    Hi ho, hi ho, it's off to work I go..

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