No that does actually make sense, it is the same feeling that I have to some extent but it was late and I wanted to get to bed. When I made the roads darker than the original it did not look right either, ditto lighter. This road pattern I think might clash with the pattern for the grassy areas and that is what is setting off our "not right" response. I would have liked something that was more of an "inward gausian" effect but I could not button monkey my way to that.
BTW, I am so glad that I waited until everything was done before I added the backgrounds (and the textures to the road) as those are a bear to work with if you are making minor corrections and adjustments. Since this is a forum to discuss these sorts of issues, I thought I'd mention that outright.
Yes, I agree about the individual buildings now looking painfully vanilla. If this were for money I might worry about that a lot moreActually, it is also more my style to have eveything in more stark lines, I like the blueprint style for my own work rather than the photorealistic/rendered style. That just makes everything more simple for gaming purposes (I'm not even going to leave the background in when I print a version for the players to use when we game tabletop this weekend.
I might tinker with the map later, but I just got some paying offers so I'll probably just fiddle with the road and put a stake in this one and call it done for now. I'll post the last version if there is one. Who knows, maybe some day some unsupecting soul will remove that stake and cause this map to rise again...



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Actually, it is also more my style to have eveything in more stark lines, I like the blueprint style for my own work rather than the photorealistic/rendered style. That just makes everything more simple for gaming purposes (I'm not even going to leave the background in when I print a version for the players to use when we game tabletop this weekend. 

