Wargame map (Battletech, 6 mm games)
I was lurking in the nets to fing some good advices of creating battlefield maps and terrain in Photoshop, close to "eupean" style boardgames. Actually, there are no good tutorials I found, so I needed to figure something out by myself (I work as a graphics designer) First atempts were very lack of skill and not so detailed and well drawn as the mentioned above analog. I'll post some of my maps and scale buildings here, please share me some tips how to improve my work and make it way better.
I use Adobe Photoshop CS3, Autodesk 3ds Max 2009, Corel X3, Bryce 5.5 and tonns of textures